my code:
#include "scripts\base.inc"
////////////////////////////////////////////////////////////////////////////////
on "LeftClick"
{
global mashin;
if (mashin == null) mashin = 0;
Game.Interactive = false;
actor.GoTo(578,456);
actor.TurnTo(DI_UP);
if (mashin < 3) mashin = mashin + 1;
switch(mashin)
{
case 1:
actor.TakeItem("anbor");
actor.Talk("ye done anbor,baresh midaream,be ghol moien:");
actor.Talk("ti ye bazi adventure bayad har chi didi ro ba dari");
break;
case 2:
actor.Talk("oh,ye sim,dash meghi,chera dahanet va monde");
actor.Talk("amir jan nazare shoma chiye>?");
actor.Talk("bikhiyal ,beza varesh daram badan sohbat mikonim,bazitoni bokonin");
actor.TakeItem("sim");
break;
default:
actor.Talk("doroste in ye teste,ama dige roto kam kon,chiz dige ye nist");
break;
}
Game.Interactive = true;
}
my item.item file:
ITEM
{
CURSOR_COMBINED = TRUE
CAPTION = "WME User's Guide"
NAME = "book"
IMAGE = "items\book.bmp"
CURSOR = "items\book.bmp"
CURSOR_HOVER = "items\book_h.bmp"
SCRIPT = "items\book.script"
}
ITEM
{
CURSOR_COMBINED = TRUE
CAPTION = "anbor"
NAME = "anbor"
SPRITE = "items\anbor.sprite"
CURSOR = "items\anbor.sprite"
CURSOR_HOVER = "items\anbor.sprite"
SCRIPT = "items\anbor.sprite"
}
ITEM
{
CURSOR_COMBINED = TRUE
CAPTION = "sim"
NAME = "sim"
SPRITE = "items\sim.sprite"
CURSOR = "items\sim.sprite"
CURSOR_HOVER = "items\sim.sprite"
SCRIPT = "items\sim.script"
}
ITEM
{
CURSOR_COMBINED = TRUE
CAPTION = "sang"
NAME = "sang"
SPRITE = "items\sang.sprite"
CURSOR = "items\sang.sprite"
CURSOR_HOVER = "items\sang.sprite"
SCRIPT = "items\sang.script"
}
ITEM
{
CURSOR_COMBINED = TRUE
CAPTION = "darbazkon"
NAME = "darbazkon"
SPRITE = "items\darbazkon.sprite"
CURSOR = "items\darbazkon.sprite"
CURSOR_HOVER = "items\darbazkon.sprite"
SCRIPT = "items\darbazkon.script"
}
and i build all sprite and picture and...