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Author Topic: 3D characters public test  (Read 72528 times)

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McCoy

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Re: 3D characters public test
« Reply #45 on: September 10, 2004, 03:26:19 PM »

Working ok here too with a 9700Pro

But I noticed a bug (I don't know if it's something expected for this level of development): If you load a previously saved game, WME crashes. I don't know if that was happening in the past demo builds, just tested it with the latest, shadow-working one.
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Mnemonic

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Re: 3D characters public test
« Reply #46 on: September 10, 2004, 04:30:05 PM »

Yes, saving / loading doesn't work yet, I know about it. But thanks for the info :)
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Re: 3D characters public test
« Reply #47 on: September 12, 2004, 07:54:46 AM »

Terrific one !!  :) ;)

1) does the demo run at all?

Yes, it does.

2) do you see a shadow at character's feet?

Yes, I do.

3) is the character affected by colored lights?

Yes, it´s affected by all lights.

4) does the demo exhibit any unexpected graphical glitches?

I don´t think so.

5) what videocard do you use, with how much videomemory?

NVIDIA GeoForce2 MX/MX 400 with 128 MB

6) what's the approximate FPS (a the upper left corner)?

It fluctuates a bit, but finally stays at 61 FPS.
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Odysee@SomeWhere

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Re: 3D characters public test
« Reply #48 on: September 14, 2004, 07:10:35 PM »

Yes! What I have waited for a prerendered-background-with-3D-actors-game-engine that is "free".

So when can we have it? ;-)

Jus want to know if it will be available this year or the next or if it will be not-free?
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Re: 3D characters public test
« Reply #49 on: September 14, 2004, 07:33:33 PM »

Jus want to know if it will be available this year or the next or if it will be not-free?
If everything goes well, it should be available this year, at least as an "experimental functionality". It will stay free for non-commercial use.
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Re: 3D characters public test
« Reply #50 on: September 15, 2004, 02:33:30 AM »

 8)
1) Yes.
2) Yes.
3) Yes.
4) Unless you count being able to move Trinity outside of bounds with the keyboard, no
5) Nvidia reference GeForceFX 5900 256mb
6) 660

Just wanted you to know this made my whole day.

I can't wait!!
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Odysee@SomeWhere

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Re: 3D characters public test
« Reply #51 on: September 15, 2004, 07:06:24 AM »

If everything goes well, it should be available this year, at least as an "experimental functionality". It will stay free for non-commercial use.

Making the .wav(e)!

Need a B-tester? Just let me know.

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Re: 3D characters public test
« Reply #52 on: September 19, 2004, 05:20:58 PM »

1) does the demo run at all?----------------------------------------------------- Yes.
2) do you see a shadow at character's feet?------------------------------- Yes, very nice.
3) is the character affected by colored lights?.............................. Er, not sure, there's shadow fluxuation, if that's what you mean.
4) does the demo exhibit any unexpected graphical glitches?......... Other than showing some wirelines, no.
5) what videocard do you use with how much videomemory?........ GEForce 5200FX 128 meg
6) what's the approximate FPS (a the upper left corner)? ............. About 67

PS - what are you using to create the Trinity character, if you mind me asking?  I love the way she's breathing/moving.

Tom
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Re: 3D characters public test
« Reply #53 on: September 19, 2004, 05:28:26 PM »

PS - what are you using to create the Trinity character, if you mind me asking?  I love the way she's breathing/moving.

I'm not the author of the model. It's orignally a fan-made Half-Life character imported to MilkShape 3D. I think it has been modelled either in 3DS Max or Milkshape.
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Re: 3D characters public test
« Reply #54 on: September 20, 2004, 02:43:57 AM »

Milkshape or 3Dsm?  Cool.  I'm currently looking to use Strata 3d, seems fairly intuitive -- I have Maya, but I don't want to get used to a program that ultimately I'll have to shell out 7k for should I need the license.  Strata 3D is about 700.00 -- 
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Re: 3D characters public test
« Reply #55 on: September 20, 2004, 01:14:37 PM »

Milkshape or 3Dsm?  Cool.  I'm currently looking to use Strata 3d, seems fairly intuitive -- I have Maya, but I don't want to get used to a program that ultimately I'll have to shell out 7k for should I need the license.  Strata 3D is about 700.00 -- 

Well, from WME's point of view, it doesn't really matter what 3D package you use for modelling the character, but it will *require* Milkshape 3D, because it uses its native format for importing the characters into WME. Although Milkshape isn't free, it's only $25 so hopefully it won't be a problem for anyone.
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Re: 3D characters public test
« Reply #56 on: September 20, 2004, 07:56:19 PM »

Milkshape3d is great, but you can always use the free Maya/MAX -> Ms3D converters.  Course the animations won't transfer over...  Considerate of you to use Milkshape, Mnemonic.   ;D
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Re: 3D characters public test
« Reply #57 on: September 21, 2004, 03:29:19 AM »

Thanks Mnemonic, I'll gladly purchase Milkshape.
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Re: 3D characters public test
« Reply #58 on: September 22, 2004, 08:54:21 PM »

Hi! I wantyed to try, even knowing my computer (or my card) it's very poor, but... :)

1) does the demo run at all?

Yesss

2) do you see a shadow at character's feet?

I SEE a shadow, but not at his feet :P. You can see it in the screenshot

3) is the character affected by colored lights?

Yes, as it should be

4) does the demo exhibit any unexpected graphical glitches?

Hmmm. It's supposed the 3rd demo to not show any textures? (The first just showed it fine) I don't see it (again, check the SShot). Also, I could walk through the "table", and see through it. And the right corner of the floor has a black triangle

5) what videocard do you use with how much videomemory?

My Videocard it's a Matrox G400 MAX, 32MB  :o. I'm very impressed, because it runs!

6) what's the approximate FPS (a the upper left corner)?

I get ~61, but in the SShot, you'll see 56

The Screenshot

Does this mean that you could get it running into my old card, mnemonic? (It *almost* run)  It would be great!

P.D : Why WME.EXE is trying to access internet? Every time I run it, ZoneAlarm tell me that WME.exe is trying to acces an ip (my first DNS).
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Re: 3D characters public test
« Reply #59 on: September 22, 2004, 09:03:51 PM »

Hmmm. It's supposed the 3rd demo to not show any textures? (The first just showed it fine) I don't see it (again, check the SShot).
Yes, the third one was just a quick test. I updated the link in my original post, that's the latest version now.


Also, I could walk through the "table", and see through it. And the right corner of the floor has a black triangle
The keyboard control is for testing purposes only, it will not be possible in the final build, so...it's supposed to work like this in the demo :)


Does this mean that you could get it running into my old card, mnemonic? (It *almost* run)  It would be great!
Well, except the shadow... I'll add a simple shadow for older cards, just a black blob below the character.


P.D : Why WME.EXE is trying to access internet? Every time I run it, ZoneAlarm tell me that WME.exe is trying to acces an ip (my first DNS).
I *think* it's caused by the WHQL certified videocard driver. It connects to microsoft.com. If you let it connect once, it should not do it again.
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