Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Teukros on September 27, 2012, 11:07:32 PM

Title: Alternate Templates
Post by: Teukros on September 27, 2012, 11:07:32 PM
I try not to make it a habit to go on to a new forum like this one, and have my first post be a scream for help.  However, I am a non-programmer with no previous experience with C++, with rudimentary knowledge of Python at best, trying to build a game, and I'm determined to do so.  I've tried using the book, but for some reason, it's not clicking.  So I plan to take it step by step.

So here's my question for now (and I promise to only ask questions when I get truly stumped).  I notice when starting a new project in WME there's a "list" of templates available (I put it in quotes because there's only one entry in said list).  The only one there is an 800x600 third-person view game.  Are there other templates out there to start with that I just can't find?  I'm trying to create a first-person escape the room game with voice acting, subtitles, music, sound effects, and an inventory, but I am really just needing a place to start that makes sense.  At this point, I can't even figure out how to get rid of the actor altogether.  Is anyone willing to point me in the right direction?  Any help would be appreciated.

Oh, and hi, my name is Kieran.
Title: Re: Alternate Templates
Post by: Yakuzza on September 27, 2012, 11:50:09 PM
Hi Teukros!
I'm kind of new to Wintermute myself but as far as i know there's no such templates.
Templates give you basic scene setup.

This is a great tutorial to start http://res.dead-code.org/doku.php/wmebook:ch8
Good luck! The engine is fairly easy to use IMO
Title: Re: Alternate Templates
Post by: Teukros on September 28, 2012, 01:28:05 AM
I'm still fighting with it sadly, and I guess the major issue I'm having is that I can't figure out how to remove the actor entirely.  All the examples in the book work off the basis that you're making a 3rd person game.  So how does one make it first person instead?

Hah, I finally figured that part out.  Yay!  Okay, now I just gotta figure out the rest...