Wintermute Engine Forum

Game development => Game design => Topic started by: AlienBZ on December 04, 2012, 02:08:58 PM

Title: 3ds max/photoshop etc for creating games in wintermute engine - help?
Post by: AlienBZ on December 04, 2012, 02:08:58 PM
Although I've lots of photos that I've taken with my digital camera over the years, I've nearly all of the adobe products (photoshop, after effects, audition, premiere pro, and encore, that is, the cs2 versions), just now I'm learning how to create my own 3d models in 3ds max (these models I'm hoping to render to photographs or whatever so maybe I can somehow use them in my copy of the wintermute engine), can I do this?

Is there anyway I can use my adobe products with wintermute engine to create games?


Looking for answers

Thanks in advance.
Title: Re: 3ds max/photoshop etc for creating games in wintermute engine - help?
Post by: 2.0 on December 04, 2012, 04:01:53 PM
Of course yes! You can use any software (including Adobe Photoshop) that have possibility to create content in well-known graphical fomats (jpg, png etc).
Moreover, Adobe Photoshop probably is industry standart for this kind of development.
So start to do that :)

Although I've lots of photos that I've taken with my digital camera over the years, I've nearly all of the adobe products (photoshop, after effects, audition, premiere pro, and encore, that is, the cs2 versions), just now I'm learning how to create my own 3d models in 3ds max (these models I'm hoping to render to photographs or whatever so maybe I can somehow use them in my copy of the wintermute engine), can I do this?

Is there anyway I can use my adobe products with wintermute engine to create games?


Looking for answers

Thanks in advance.
Title: Re: 3ds max/photoshop etc for creating games in wintermute engine - help?
Post by: AlienBZ on December 04, 2012, 09:54:24 PM
Thanks. I also picked up a a book on Lua programming, the title is Beginning Lua (see link):

 Beginning Lua Programming (http://www.amazon.com/Beginning-Lua-Programming-Programmer/dp/0470069171/ref=sr_1_2?ie=UTF8&qid=1354654237&sr=8-2&keywords=Lua)

b/c I thought I read somewhere that you the Wintermute Engine uses Lua to script stuff for game creation, but I'm not sure if I'm correct about this?

EDIT - also I saw the thread about the wintermute book being online, so I'd would like to have a printout of this book, if I can. Is there anyway for me to get a printout of this book?

The reason I'm asking is that for me, at least, it's easier for me to work from a printed-out book that's sitting opened next to my computer as I'm working then with having to go look it up online.

In the event I'd have to print the whole book out myself in order to get the printout, how many pages does the book have?

Can you please help me?

Thanks in advance
Title: Re: 3ds max/photoshop etc for creating games in wintermute engine - help?
Post by: odnorf on December 04, 2012, 10:43:31 PM
Wintermute doesn't use LUA.

WME online book doesn't come in a print-friendly format. It's available only online. Of course it's possible to print every page manually.
Title: Re: 3ds max/photoshop etc for creating games in wintermute engine - help?
Post by: AlienBZ on December 04, 2012, 11:36:06 PM
Wintermute doesn't use LUA.

WME online book doesn't come in a print-friendly format. It's available only online. Of course it's possible to print every page manually.

Do you need a programming language in Wintermute at all?

About printing every page manually: how many pages does the book have?

Can't I save every page as a pdf or even a bunch of pages (of a given section, say, a chapter) as a pdf file and have it be print friendly that way by any chance?
Title: Re: 3ds max/photoshop etc for creating games in wintermute engine - help?
Post by: odnorf on December 05, 2012, 09:07:12 AM
WME has a scripting language of course. Please check the documentation and you'll find the details there.

As long as you can export/print to pdf you should be able to save the book into pdf manually. It all depends on your browser and software of your computer.
Title: Re: 3ds max/photoshop etc for creating games in wintermute engine - help?
Post by: AlienBZ on January 15, 2013, 12:19:16 AM
What does this (in quote) mean?

Quote
String Table Manager is a tool used for localization of your game. You can localize your game into any possible language including right to left languages. The String Table Manager will be an invaluable tool because it’s able to extract strings from your scripts and scenes and prepare them for translation.

Does this mean that I can localize WME to Lua (and thus get my money's worth out of that Lua book I bought) if I wish to or what?

I found this quote on this page WME online book with quote (http://res.dead-code.org/doku.php/wmebook:ch1)
Title: Re: 3ds max/photoshop etc for creating games in wintermute engine - help?
Post by: 2.0 on January 15, 2013, 05:11:37 AM
This means national languages (english, german etc.), not programming (as lua).

But anyway Lua is very widespread script language so you may need to read the book and learn some programming tricks from it, I think.

What does this (in quote) mean?

Quote
String Table Manager is a tool used for localization of your game. You can localize your game into any possible language including right to left languages. The String Table Manager will be an invaluable tool because it’s able to extract strings from your scripts and scenes and prepare them for translation.

Does this mean that I can localize WME to Lua (and thus get my money's worth out of that Lua book I bought) if I wish to or what?

I found this quote on this page WME online book with quote (http://res.dead-code.org/doku.php/wmebook:ch1)