Please login or register.

Login with username, password and session length
Advanced search  

News:

This forum provides RSS feed. To query recent posts use this url. More...


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - piere

Pages: [1] 2 3 4
1
WME Lite / Android, how to set up project?
« on: October 23, 2015, 06:52:11 AM »
Hello I followed the instructions here: http://res.dead-code.org/doku.php/wmelite:building

But they do not seem to tell me how to set up the Android project itself. Do I use Eclipse or Android Studio? I tried loading it into Android studio and it doesnt seem to want to take the Android source. Any help? Thanks.

2
Technical forum / Start game without the Settings box?
« on: September 27, 2015, 01:00:40 AM »
Is it possible to automatically start a WME game without having to set the settings? So when the game is launched, it goes right into the game instead of having to set the video card settings etc?

3
Technical forum / Scite colors...
« on: July 11, 2015, 11:35:43 AM »
Is there a way to customize the background color and text font color of Scite? Thanks

4
WME Lite / 64 bit apps?
« on: July 07, 2015, 09:43:58 AM »
Does WME light now support 64 bit apps for iOS ? It is now required to have apps 64 bit to submit to the appstore. I already changed the architecture settings in Xcode for 64 bit for my WME Lite game, and it is still saying the app is not 64 bit. I should also state that I have all the latest WME dependencies and project files from BitBucket. Any help anyone?


5
Game announcements / Journey game engine
« on: December 05, 2014, 02:44:30 AM »
I made this by modifying Wintermute's source code. Thought I would share with you guys.

http://steamcommunity.com/sharedfiles/filedetails/?id=351208001

 ::beer

6
WME Lite / New Errors
« on: March 08, 2014, 12:19:35 PM »
I have been using WME Lite for awhile now, releasing 4 apps/games and know how everything works fine. I just got a new Mac and now every time I use the WME Lite project file, I always get this error message (see below). This is the plain project file from bitbucket, with no changes, other than the provisioning profiles. I even tried an older version of XCode as well, and still the same issues. I have all the dependencies correctly installed too, and I have released apps before on WME lite and never got this error. Please any help would be appreciated. Thanks.



http://pasteboard.co/1diSLe8F.jpg

7
Game announcements / Free game I made with Wintermute
« on: February 07, 2014, 02:02:37 AM »
Normally this is on iPhone and iPad, but try out the PC version for free.

8
Technical forum / Attaching scripts from external sources
« on: January 25, 2014, 09:22:13 AM »
Hello is it possible to attach scripts to actors from external sources? Right now when I do actor.AttachScript("C:\test.script"); it works fine in debug mode, but when the game is compiled, it does not work. Any idea why, or how to make it work after the game is compiled? Thanks

9
Technical forum / .act3D file question
« on: January 02, 2014, 11:12:36 PM »
Is it possible to edit this in-game? I want to add a Animation definition and set the loop to true while in-game. Is this possible? Thanks

10
Game announcements / SecuraNote app
« on: December 13, 2013, 05:33:11 AM »
My new app I made with the Wintermute engine. It's for iPhone/iPad and it's free !

Check it out here: https://itunes.apple.com/us/app/securanote/id738335030?ls=1&mt=8



11
Scripts, plugins, utilities, goodies / ENB plugin for Wintermute
« on: December 03, 2013, 09:58:06 AM »
Hello all I have been messing around with ENB for Wintermute's 3D characters. Usually ENB is for full games like Skyrim or Fallout, but I got it integrated with WME. So far it does not do too much, but there is a small noticeable difference in the way textures look. If anyone would be interested in checking it out, go to http://www.enbdev.com/mod_generic_v0076.htm  to download it. Open the Wrapper folder and place all those files in your packages folder where your compiled WME game is. You change the settings of the plugin in the .ini file. Not sure how much it can inhance your game but its worth a look. Post any settings your come up with here so we can all check them out !


12
WME Lite / iOS 7 compiling errors
« on: December 03, 2013, 12:41:45 AM »
Hello I am not sure if anyone else is getting this, but when I set the WME lite project's minimum requirements to iOS 7, I get tons of error messages. This does NOT occur if I set it to iOS 6 or below. Any suggestions? Here is a screenshot below:






http://i.snag.gy/m1Ylh.jpg






13
Game announcements / RPG level editor
« on: November 04, 2013, 09:49:12 AM »
Here is the level editor I built with Wintermute to make my upcoming RPG with Wintermute. It still has some bugs and is not finished, but 100% was made in Wintermute without changing the source code. I guess you could say I used Wintermute to make my own game engine inside a game engine!  Here is the link: http://www.youtube.com/watch?v=-7tw55HODYk


14
Technical forum / New line in editor. Possible?
« on: October 29, 2013, 07:35:40 AM »
Hello is it possible to make it so when a user hits the enter key, it will go down to a new line in the text editor field? Thanks


15
WME Lite / External links on iOS
« on: September 18, 2013, 11:55:59 PM »
Hello is it possible to open up a link to a website or to another game in the appstore? I want to add a "More Games" section in my game and I want it to open the game on the appstore, or even link to an external site. Is this possible? Thanks

Pages: [1] 2 3 4

Page created in 0.046 seconds with 18 queries.