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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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 21 
 on: January 10, 2018, 05:06:37 PM 
Started by SOLO - Last post by anarchist
I haven't used Theora, but what you want to do is doable through sprites and scripts.

Say you have an actor who is running. At some point you pause and have a quick time event. You will probably have a window with a half opaque background. Somewhere on the window you can add some text to give instructions to the user. You can also add any images you want (or even buttons if you want to go with that methodology).

On the window's script you catch left and right click events. Depending on what the user clicks, you either play the jump sprite on the actor (actor.PlayAnim('jump')) or the duck sprite (actor.PlayAnim('duck')). Any further actions can be easily scripted.

Alternatively, instead of actor you can use a sprite entity (again using PlayAnim).

This is of course a very rough description. You can ask more specific questions after you have given this some more thought. Good luck!

 22 
 on: January 10, 2018, 02:56:10 PM 
Started by Eric Matyas - Last post by Eric Matyas
This week is turning out to be pretty hectic (ugh!) but I did manage to get some new tracks done for everyone. Here they are:

On the Action 3 page:
"Red Convertible" (Looping)
http://soundimage.org/action-3/

On the Fantasy 8 page:
"Faraway Fables" (Looping)
http://soundimage.org/fantasy-8/

And on the Puzzle Music 3 page:
"Drifting Things" (Looping)
http://soundimage.org/puzzle-music-3/

Don't forget to check out the new categorized menu of links to all my pages on the right-hand side of each page (if you haven't already.)  If you don't immediately see it, scroll down a bit. I hope it's helpful!

 23 
 on: January 10, 2018, 01:27:15 PM 
Started by CaptainD - Last post by CaptainD
After a... rather long development cycle, I am pleased to announce that our game is finally released and ready for public consumption!


Captain Disaster takes a job delivering a package from Acturus-1 to Proboscis Major - not realising that he is actually transporting something that will put the entire galaxy in danger!  Though just getting the package in the first place is quite a challenge in itself...

Our intrepid nitwit investigates interesting peculiar people, puzzling places and panicky problems along the way to saving the day, once he finally realises that something is wrong.  Expect lots of laughs and head-scratching dilemmas before you reach the shocking conclusion and find out what all this "Million Stomping Boots" business is actually about!

Game Details:

- Classic point-and-click adventure gaming action with a few new twists
- Retro 320x200 resolution graphics
- Fully voiced
- Epic music score
- Plenty of puzzles
- Plenty of adventure
- Plenty of comedy

This game has been a labour of love by 2 devs (CaptainD and TheBitPriest) - who should know better, but just can't help loving the genre - with help from multiple other people over time.   We were inspired by the classic adventure games produced by Lucasfilm Games and Sierra, and believe we have created something that will hopefully, like those games, stand the test of time.


Screenshots:

















What players have said:

"An hilarious and fun to play spacefaring adventure, full of clever ideas and puzzles of all sorts: something hard to achieve in a full length game! In Captain Disaster's universe there is much to see, and the flavored Brummie coating makes it even more shiny!" 

"A fun successor to games like Space Quest with references and jokes aplenty and a lighthearted atmosphere that doesn't take itself seriously in the slightest. Had a lot of fun figuring out the puzzles and meeting all the bizarre characters."

"If you have a fondness for planet-hopping sci-fi TV shows and movies of yesteryear, and you also like the idea of guiding a bumbling buffoon through a comedy of errors in deep space, give this game a try."

"A great game polished to a brilliant sheen over many years of development.  Instant adventure game classic!"






The game is currently only available from Itch.io , but more stores will be added over time.

 24 
 on: January 08, 2018, 02:15:43 PM 
Started by SOLO - Last post by SOLO
Hi,
    Has anyone done a QTE in their projects or games? I am thinking of having a go at doing one to see if WME could pull it off for a future project idea.

I expect you would need to do Sprites rather than Theora videos or could you do say 3 Theora videos, x1 for the good outcome, x1 for the bad outcome and x1 for the default outcome.

Play the default outcome to a point.
Ask for PLAYER INPUT on screen - Right Mouse button or Left Mouse button or both mouse buttons.
Then play good outcome or bad outcome depending on the choice from the player and it is in time.

Any pointers or demo's would be appreciated.

Muties Rock  ::rock ::beer ::beer


 

 25 
 on: January 08, 2018, 01:28:40 PM 
Started by Eric Matyas - Last post by Eric Matyas
Happy New Year Everyone!

In case you haven't already noticed, I've tried to improve navigation on my site by creating a categorized menu of links to all my pages on the right-hand side of each page. (If you don't immediately see it, scroll down a bit.) I hope it's helpful!

That said, I've uploaded about 40 new free images on the following pages:

TXR - GROUND
http://soundimage.org/txr-ground/

TXR - ROCK/STONE 2
http://soundimage.org/txr-rockstone-2/

TXR - WOOD
http://soundimage.org/txr-wood/


Have a good week!

 26 
 on: January 03, 2018, 01:10:48 PM 
Started by eborr - Last post by eborr
@anarchist, thanks for the info, that would seem to be exactly the data I am looking for.

@hcdaniel, good suggestion, however we are a far way in with our application, and although we don't use any explicitly 3d calls I am nervous about moving to lite, having no experience with it, and being a fair way in with application development. I am also unsure about the implications with using some of the libraries in lite, both from a technical, and/commercial point of view

 27 
 on: January 03, 2018, 08:48:44 AM 
Started by Eric Matyas - Last post by Eric Matyas
Happy New Year Everyone!

If you haven't already noticed, I've tried to improve navigation on my site by creating a categorized menu of links to all of my pages on the right-hand side of each page. (If you don't immediately see it, scroll down a bit.) I hope it's helpful!

That said, I have a bunch of new free tracks for you to kick off the new year:

On the Chiptunes 2 page:
"Pixel Party" (Looping)
http://soundimage.org/chiptunes-2/

On the Events/Travel 2 page:
"Riding Thermals"
"Romantic Lands Beckon"
http://soundimage.org/events-travel-2/

And on the Puzzle Music 3 page:
"Wind Up Things" (Looping)
"Bubble Puzzle" (Looping)
http://soundimage.org/puzzle-music-3/

And don't forget...daily updates are here:
https://www.facebook.com/profile.php?id=100017638394276

Have a great week!

 28 
 on: January 03, 2018, 07:08:15 AM 
Started by eborr - Last post by HCDaniel
Is it an option to consider moving to WMElite? It renders fonts with an external library (libfreetype) which does not depend on any Windows settings, so whatever font size you pick will always be used.

 29 
 on: January 02, 2018, 05:18:20 PM 
Started by eborr - Last post by anarchist
Hey eborr, I would like to make a correction to your original post.

Quote
This issue appears in windows 10 and only on laptops which have physically smaller-higher resolution screens.

This issue also appears in Windows 7, Vista and 8 which also support magnification. Also, it does not happen only on laptops, but generally on high resolution monitors (PC too). Usually, icons and fonts are too small and most users choose to magnify. As I mentioned above, I have a large, high resolution monitor on my PC and the issue appears here too.

The following link might be of some help:

https://docs.microsoft.com/en-us/windows-hardware/manufacture/desktop/dpi-related-apis-and-registry-settings

Perhaps your game can change these settings on the fly and revert when the game closes? Of course, this might cause an issue if the user closes the game using Task Manager or presses Alt+F4.

 30 
 on: December 31, 2017, 03:23:44 PM 
Started by ylegrand - Last post by ylegrand
Quick update : I managed to have a correct behaviour, but only because I have only 2 actors :

Code: [Select]
on "ActorEntry"{
if (Scene.GetRegionAt(actor.X, actor.Y) == this){
actor.WalkAnimName ="ladder";
}else{
var guy= Scene.GetFreeNode("guy");
guy.WalkAnimName ="ladder";
}
}
on "ActorLeave"{
if (Scene.GetRegionAt(actor.X, actor.Y) == this){
actor.WalkAnimName ="walk";
}else{
var guy= Scene.GetFreeNode("guy");
guy.WalkAnimName ="walk";
}
}

I'm still looking for a smarter way to do it.
Thanks a lot !

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