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IRC channel - server: waelisch.de  channel: #wme (read more)

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 21 
 on: April 21, 2018, 09:54:38 PM 
Started by SvarunGames - Last post by SvarunGames
For this #ScreenshotSaturday we have something different to show - early fruits of collab with Konstantin Goritsvet (you can reach him via VK at https://vk.com/casey_oldoak), a wonderful Russian artist who agreed to do a graphical walkthrough of K'NOSSOS, Sci Fi Adventure Game!




 22 
 on: April 18, 2018, 01:02:02 PM 
Started by Eric Matyas - Last post by Eric Matyas
Greetings Everyone,

I have a bunch of new free tracks that need good homes in your projects:

This one was created for aerial videos, but might sound nice in other projects as well:
"Circling the Barn"
on my Quiet 2 page
http://soundimage.org/quiet-2/

On the Drama 2 page, we have:
"The Inspector's Epiphany" (looping)
http://soundimage.org/drama-2/

On the Puzzle Music 3 page:
"Puzzling Curiosities" (looping)
http://soundimage.org/puzzle-music-3/

On the Sci-Fi 6 page:
"Machine Chatter Among the Outer Moons" (looping)
http://soundimage.org/sci-fi-6/

And on the Positive/Upbeat page:
"Town Square" (looping)
"Happy Endings" 
http://soundimage.org/positive-upbeat/

I try to release at least one new track each day. For daily updates, be sure to follow me here:
https://www.facebook.com/profile.php?id=100017638394276

Have a good week!

 23 
 on: April 15, 2018, 09:02:01 PM 
Started by HCDaniel - Last post by HCDaniel
We have now finalized the Android & iOS version of our game:

https://play.google.com/store/apps/details?id=rapaki.kapsk.game.ski

https://itunes.apple.com/us/app/krabat/id1289067019

The 1st chapter of the game is free. If you want to continue playing, you need to acquire the game via in-app-purchase.

Currently, the game is in German and Sorbian.

The Windows 10 UWP version is to be released soon.






 24 
 on: April 11, 2018, 11:12:03 AM 
Started by Eric Matyas - Last post by Eric Matyas
I had a very busy weekend...(shot another film)...but I managed to get a few new tracks done for everyone:

On the City/Urban 2 page, we have:
"Our Block" (looping)
http://soundimage.org/city-urban-2/

On the Chiptunes page:
"Rockin' Pong" (looping)
http://soundimage.org/chiptunes-2/

And for aerial videos (or perhaps other things) we have:
"Stratosphere"
on my Nature/Science 2 page.
http://soundimage.org/naturescience-2/

Have a great week!

 25 
 on: April 08, 2018, 09:31:36 PM 
Started by SvarunGames - Last post by SvarunGames
Well, #ScreenshotSaturday was yesterday but given that it's Easter here I think we can be excused :) Fusion Reactor area of our space station is in the works (as this early WIP shows)!


 26 
 on: April 05, 2018, 01:21:33 PM 
Started by eborr - Last post by eborr
-----------------------------------------------------------------
---------- wme 1.10.001 crash report: 05-04-2018, 13:16 ----------
-----------------------------------------------------------------
wme.exe caused a EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 0023:3C746573
EAX=3C746573  EBX=00000001  ECX=0F888788  EDX=005C568C  ESI=00000000
EDI=FFFFFFFE  EBP=0019FDD0  ESP=0019FD1C  EIP=3C746573  FLG=00010246
CS=0023   DS=002B  SS=002B  ES=002B   FS=0053  GS=002B
Stack trace:
0023:3C746573 (0x1F28AB28 0x00000000 0x0001FD74 0x5DCDCB21) <UNKNOWN>
0023:0047385E (0x00000000 0x0019FDF8 0x00000000 0x0476EE08) wme.exe, CBGame::IsDirectXBound()+68062 byte(s)
0023:00483FDD (0x00000000 0x00000000 0x00000000 0xFFFFFFFE) wme.exe, CBGame::IsDirectXBound()+135517 byte(s)
0023:00406B78 (0x00000001 0x00000000 0x2C7238A0 0xFFFFFFFE) wme.exe
0023:0044F916 (0x2C7238D0 0xFFFFFFFE 0x00000000 0x00000001) wme.exe
0023:00401066 (0x0476B2E8 0x00400000 0x00000000 0x026C48D4) wme.exe
0023:0040110D (0x00216000 0x73F68630 0x4D5B8C69 0x0019FFDC) wme.exe
0023:73F68654 (0x00216000 0x7958E31D 0x00000000 0x00000000) KERNEL32.DLL, BaseThreadInitThunk()+36 byte(s)
0023:77164A77 (0xFFFFFFFF 0x77189ECB 0x00000000 0x00000000) ntdll.dll, RtlGetAppContainerNamedObjectPath()+311 byte(s)
0023:77164A47 (0x0054C3D2 0x00216000 0x00000000 0x5276FBE9) ntdll.dll, RtlGetAppContainerNamedObjectPath()+263 byte(s)

 27 
 on: April 02, 2018, 03:11:07 PM 
Started by Eric Matyas - Last post by Eric Matyas
Here are some brand new tracks to kick off April: 

For my drone pilot friends and nature lovers, we have:
"Sun Shower"
on my Nature/Science 2 page.
http://soundimage.org/naturescience-2/

2 humorous tracks on my Funny 4 page:
"The Drunk Pelican Duet"
"Mousing Behind the Cafe" (Looping)
http://soundimage.org/funny-4/

On the City/Urban 2 page, we have:
"Cat Burglars" (looping)
http://soundimage.org/city-urban-2/

And on the Sci-Fi 6 page:
"Cop Show 2175" (looping)
http://soundimage.org/sci-fi-6/

Enjoy them and have a great week!

 28 
 on: March 31, 2018, 10:40:03 AM 
Started by SvarunGames - Last post by SvarunGames
In order to keep you up-to-date, we often post raw 3d renders instead of finished pieces due to them requiring a bit more time. For this #ScreenshotSaturday we prepared a mini "how it's done" issue where we share some K'N art in different stages of completion!








But that's not all! For this #ScreenshotSaturday we have prepared another treat - a promo render of our Space Elevator Station's Central Bay area!


 29 
 on: March 29, 2018, 12:02:54 AM 
Started by mihaipuiucernea - Last post by mihaipuiucernea
Cheers!  ::beer

I actually mnaged to find a prolem by checking aa script for something else and found what's cauding the change.

But that feature of Notepad++ will definitely come in handy in the future.

 30 
 on: March 28, 2018, 11:12:46 PM 
Started by mihaipuiucernea - Last post by anarchist
I don't know of a way you can achieve this in Wintermute. For such tasks though, I usually use a very nice feature of Notepad++ (https://notepad-plus-plus.org/) which is called "Find in files". You can give it the name of the variable, the folder in which to search and even the extensions of the files you want to search into and it will tell you where the variable is used.

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