|
|
Algo en cristiano?
« 1 2 3 All »
|
kapydj
|
30
|
36514
|
June 22, 2017, 12:40:32 PM
by HelLRaiseR
|
|
|
Aprendiendo a scriptear = Actor.hasitem(item)
|
diegoquarantine
|
1
|
6948
|
December 22, 2012, 09:22:47 AM
by ciberspace
|
|
|
Arrancar un evento cuando el actor rebasa cierta coordenada
|
dp
|
8
|
12490
|
February 02, 2011, 02:49:18 PM
by bamyito
|
|
|
Bienvenidos al foro técnico
|
HelLRaiseR
|
6
|
11743
|
February 18, 2009, 11:51:05 AM
by HelLRaiseR
|
|
|
colgar aventura grafica
|
elreydelpro
|
3
|
5012
|
June 11, 2010, 01:28:57 PM
by HelLRaiseR
|
|
|
Como exportar de 3ds max 7 a .x
|
ciberspace
|
9
|
12318
|
January 17, 2013, 05:08:40 PM
by ciberspace
|
|
|
Como hago que hable el personaje?
« 1 2 All »
|
YO
|
16
|
13884
|
October 23, 2010, 03:42:47 PM
by YO
|
|
|
Compilando.
|
bamyito
|
10
|
10101
|
January 17, 2011, 05:14:14 PM
by bamyito
|
|
|
Diálogos
|
bamyito
|
8
|
11349
|
February 04, 2011, 10:15:34 PM
by HelLRaiseR
|
|
|
Duda al intentar crear un juego (Hidden object)
|
mat_m
|
2
|
7901
|
June 28, 2012, 05:51:15 PM
by MMR
|
|
|
Duda("como añadir un nivel")
|
ciberspace
|
9
|
11982
|
December 29, 2011, 08:36:14 AM
by ciberspace
|
|
|
Dudas sobre conceptos de programación
|
cesarpomar
|
4
|
8340
|
January 02, 2012, 01:26:24 AM
by HelLRaiseR
|
|
|
Dudas sobre el futuro de Wintermute
|
nch
|
8
|
12170
|
March 17, 2013, 04:12:09 PM
by HelLRaiseR
|
|
|
Dudas sobre wintermute
|
yukino24
|
1
|
4870
|
November 25, 2010, 01:33:47 AM
by Juan Bonair
|
|
|
Dudas tema 3 Wintermute BOOK Online
|
memphisgraceland
|
9
|
14576
|
March 22, 2011, 10:18:07 AM
by memphisgraceland
|
|
|
EL ETERNAUTA
|
tinchopunk
|
0
|
6558
|
April 08, 2011, 07:33:50 PM
by tinchopunk
|
|
|
El texto de Hablar
|
DonZerg
|
5
|
5991
|
August 30, 2010, 08:59:25 PM
by HelLRaiseR
|
|
|
Empezando con WME
|
Anacleto
|
6
|
10839
|
March 20, 2013, 08:28:18 PM
by HelLRaiseR
|
|
|
Empezando y con problemas.
« 1 2 3 4 »
|
bamyito
|
49
|
35101
|
January 12, 2011, 06:29:59 PM
by Juan Bonair
|
|
|
Error CScEngine
|
Maidnet
|
5
|
8083
|
May 05, 2009, 05:04:40 PM
by MMR
|