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Author Topic: Theora actors  (Read 3900 times)

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SoundGuy

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Theora actors
« on: January 04, 2010, 08:15:47 AM »

Hey,

i got an idea for a protytpe with FMV actors (i.e. phantasmagoria / tex murphy style) .
I'm considering how to do it - shoot the live actors over green screen, and remove it in some editing software.
but then how would i load them into WME? as a series of PNG's ? that seems like a lot of work. Is it possible to be done as Theora video? can i define transparancy to theora video?

Oded
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Mnemonic

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Re: Theora actors
« Reply #1 on: January 04, 2010, 09:09:12 AM »

WME only supports static transparency map for theora videos.
Note that both Phatasmagoria and Tex Murphy games only use videos for cut scenes. The in-world characters are sprites.
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odnorf

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Re: Theora actors
« Reply #2 on: January 04, 2010, 09:38:55 AM »

Even if WME supported animated masks for theora videos you'd still need a massive ammount of them (one png for every frame) or another theora video as a mask :o.
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Spellbreaker

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Re: Theora actors
« Reply #3 on: January 04, 2010, 04:17:21 PM »

Instead of removing the green-screen its much better to replace the greenscreen with the actual scene. So you can make animated cutscenes, and (movement-limited) in-game animations.
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Xenogia

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Re: Theora actors
« Reply #4 on: January 05, 2010, 06:18:38 AM »

You could take the gameplay mechanics of Gabriel Knight 2, perfect example on how to make a brilliant fmv game.  The walking animations are very limited.
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