Update05 - RiggingThis topic is pretty large so I am doing it in a few sections.
Part 3 - Vertex Weighting with Skin- What is Skin and How dose it work?
- How to adjust envelopes.
- How to use mirror mode on a zero'd out model.
- How to use ABS Weighting
- How to use paint Weights.
- Rar file contains a animation Bip of a deformation stress test
Download:- 5.of.8_3DtoonWME_Tut_part3.rar - 196 MegVideo Streamsnot yet available.
Yea i know it has taken me ages to get around to this but hey... I am busy
Still this tutorial has all the info you will need to make a working skin. As this (like all my tutorials) seam to go to long I do not completely finish the skin itself in this tutorial. Still it has all the information on skin and i leave it at a state where all there needs to be done is tweaking using already discussed techniques. VERY shortly I will release a amendment to this tutorial witch will contain the sped up completion of the skinning and the final testing in WME.
Hope this helps. This really completes the tutorial series. I will also release the final sections soon with are about animation layup and final WME utilisation. Still by the end of this tutorial you should be able to make a 100% working 3D Studio Max real-time character for animation. Have fun making your resources and check back for updates to this thread.
Thanks to everyone that has sent me emails and pms about this tutorial series i really appreciate it. Makes me feel good. So if you like this please say hi in the thread or something. I get a kick out of it.
Be excellent to each other and party on dudes.[/list]