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Messages - Mihulik

Pages: 1 [2] 3 4 5
16
Technical forum / Re: IsKeyDown freezes animation
« on: June 27, 2011, 06:51:52 AM »
Declare a global variable that indicates that the animation has started playing. ;)

17
Hmm, weird...Do I send you a small test project? :)

18
Technické fórum / Re: Divný problém - mohu vidět skrz postavu
« on: June 07, 2011, 02:49:44 PM »
Zapome

19
Technical forum / Re: Weird problem-I can see through the actor
« on: June 07, 2011, 02:49:15 PM »
Forget it-it's a bug in our graphics.
Sorry :D

20
Technické fórum / Divný problém - mohu vidět skrz postavu
« on: June 07, 2011, 12:05:58 PM »
Ahoj,
narazil jsme na divný problém.
Mohu vidět skrz postavu, pokud je postava před nějakou free entitou.


Pokud je postava před jinou entitou (ne free entitou), všechno funguje v pořádku.



Pokud použiji defaultní postavu (Molly), tak je tu ten samý problém.

Nemá někdo tušení, co s tím? Já vůbec netuším a je to docela závažný problém. ???

21
Technical forum / Weird problem-I can see through the actor
« on: June 07, 2011, 11:45:52 AM »
Hi,
I've come across a very weird problem.
I can see through the actor while the actor is in front of a free entity.


However, while the actor is in front of a "non-free"  entity, there's no problem.



If I use the default character (e.g. Molly), the same problem sets in.


Any idea how to solve the problem? I have no clue ???

22
The sprite of a cursor isn't updated while an item is selected?

23
Hi,
we use an animated sprite as the active cursor. However, while an item from an inventory is selected, only the first frame of the animation is shown and the animation doesn't continue.
We need the cursor to be animated even while an item is selected. ???


24
Technical forum / Re: Inventory item highlight
« on: March 10, 2011, 08:35:16 AM »
Oh, I misunderstood your question. I though you wanted something different. Forget my answer :)

25
Technical forum / Re: Inventory item highlight
« on: March 09, 2011, 11:53:43 AM »
What about setting the particular hovered image of an entity as the sprite of the entity? :)

26
Technical forum / Re: Blurring the background
« on: February 18, 2011, 06:02:06 AM »
Of course I do not. ;)

27
Technical forum / Re: Blurring the background
« on: February 17, 2011, 06:53:06 AM »
Yes, you're almost right. However, it isn't as painful as it may seem. :)
I don't have to check in which scene I am to set the proper background because I can create a close-up layer called "inventory background" in every scene and then in the script opening the inventory does something like:
Code: [Select]
....
var inventoryBgLayer = Scene.GetNode("inventory background");
inventoryBgLayer.Active = true;
...
:)

28
Technical forum / Re: Blurring the background
« on: February 16, 2011, 11:41:43 AM »
BTW in your screenshot it seems that you have achieved the blurring effect. Is this image modified so you can show us what you need to do?

Well the method I mentioned is ok for our project but if you find a solution that gives a nice blurring effect we might use it too  :)
The image is just an example (photoshop-based image) of what we'd like to achieve.
We'll probably prepare pre-blurred backgrounds as Spellbreaker mentioned.

29
Technical forum / Re: Blurring the background
« on: February 16, 2011, 10:58:18 AM »
There's no blurring possible directly. All you could do is simply fade into a pre-blurred-version of you background ( overlay as a sprite for example). But you cannot blur the screen in real-time.
I was afraid there is no simpler way. :-\
Thanks anyway :)

We try to do something similar. You haven't mentioned this but I assume you use a window for your inventory. You can create an image with the dimensions of your inventory window (which must match the dimensions of your scene). Set the colour as black (or any colour you wish) and make it transparent (you can achieve this with an image application, we use GIMP). Then you can set it as background of your window and when you open it its transparency might give you the effect you need.
Yes, we use a window. However, this doesn't blur the background, does it? It just mixes the background with a transparent color (black color for example). So I get traditional alpha-blended color. :)

30
Technical forum / Blurring the background
« on: February 16, 2011, 07:01:37 AM »
Hi,
we're working on our own inventory system. We'd like the background to fade out when I a player opens the inventory (it isn't a problem) and also we'd like the background to be blurred.


Is it possible in the engine? :)

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