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Messages - Mihulik

Pages: 1 2 [3] 4 5
31
Technical forum / Re: Camera moving exactly with actor
« on: February 16, 2011, 06:55:49 AM »
Thanks :)

32
Technical forum / Re: Camera moving exactly with actor
« on: February 12, 2011, 09:15:49 AM »
I've tried placing Scene.SkipTo(actor) inside my game loop but the screen was tearing then.
Could you tell me please how you computed the coordinates?
Thanks :)

33
Technical forum / Re: Camera moving exactly with actor
« on: February 10, 2011, 08:07:49 AM »
I've tried it but it's not what I need but it's my fault-my description is confusing. However, I don't know what I actually need because it isn't my idea. It's an idea of our artist. He should have asked by himself :)
Thanks anyway ;)

34
Technical forum / Camera moving exactly with actor
« on: February 09, 2011, 12:19:25 PM »
Hi,
I was wondering whether it's possible to make the camera move so that the camera would move exactly with the actor. I mean when the actor starts moving, the scene starts scrolling instantly and when the actor stops moving, the scene stops scrolling instantly too. That would keep the actor in the center of the screen all the time.
I've tried playing with the ScrollSpeedX/ScrollSpeedY/ScrollPixelsX/ScrollPixelsY variables and the movement of the scene is almost as is expected but the scene still sometimes moves even though the actor has already stopped moving.

35
Technical forum / Re: A problem with hidden geometry
« on: January 01, 2011, 03:36:00 PM »
I've just checked everything.

The main layer is really 1024x768. I don't use scene viewport. The scene doesn't scroll and it's off in-game as well. :(

I really have no clue what's wrong. :-\

36
Technical forum / Re: A problem with hidden geometry
« on: December 31, 2010, 12:05:17 PM »
...
Overriding camera FOV doesn't help.
...

It won't work. :)

37
Technical forum / Re: A problem with hidden geometry
« on: December 31, 2010, 10:32:56 AM »
It seems that the geometry needs translating. However,  I can't do it in the WME, can I?

38
Technical forum / A problem with hidden geometry
« on: December 30, 2010, 11:58:47 PM »
Hi,
we've been trying to switch our game from 2D to 2.5D.
However, we can't make the hidden geometry file for a scene work because the geometry doesn't fit the scene.


The modeller uses 3DMax 2009 to model the geometry and the geometry fits the scene there.
He uses this exporter: http://www.andytather.co.uk/Panda/directxmax_downloads.aspx

He's checked the exporter settings three times whether they match the settings from the tutorials from your Knowledge base. They do.

Overriding camera FOV doesn't help.

Any idea? We're starting to be really puzzled. :-\

39
Technical forum / Re: A problem with hidden geometry file
« on: December 08, 2010, 11:20:05 AM »
He'd like to project the bush on a planar texture and keep the rest of the texture transparent. He'd use that texture as a blocking region. :)

40
Technical forum / Re: A problem with hidden geometry file
« on: December 08, 2010, 10:47:59 AM »
God damn it, how could I forget that? :-[ That's the simplest solution and actually even the best one. :) Thanks!

However, I'm still wondering whether WME is capable of the solution that our modeler suggested. Is it?:-)

41
Technical forum / A problem with hidden geometry file
« on: December 07, 2010, 09:45:07 PM »
Hi,
our 3D modeler has encountered a problem when dealing with the hidden geometry file for a scene.
This is the post he posted on our forum:
Quote
Hey guys!

Working on the collision for the Mountain Path currently:



And I've run into an issue. You see that bush?



The one in the inset? I have no idea what to do there. It's too thin to make a spline object to accurately block all those branches. Normally, I'd just make a plane, put the texture on it, and alpha it out, but considering that Wintermute isn't a 3D engine per se (it just uses pre-rendered 3D art as flattened 2D backgrounds), I seriously doubt this will be possible.

I'd like to know whether his approach to the problem is possible or not. If not, how can we deal with the issue?

Thanks!:-)

42
Technical forum / Re: The game crashes when changing to the specific scene
« on: November 25, 2010, 07:19:37 PM »
Thanks for your so quick reply:)

43
Technical forum / Re: The game crashes when changing to the specific scene
« on: November 25, 2010, 07:13:41 PM »
Thanks:-)
Mnemonic could you tell me which file affects the length of the debug text line?
Thank you:-)

44
Technical forum / Re: The game crashes when changing to the specific scene
« on: November 24, 2010, 11:02:53 AM »
So, if I ask you for the sources because of changing that, will it by possible?:)

45
Technical forum / Re: Game.IsScrolling equals null
« on: November 24, 2010, 11:00:44 AM »
Then it'll be no problem to fix the code :)
Thanks! ;)

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