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Technical forum / Re: Camera moving exactly with actor
« on: February 16, 2011, 06:55:49 AM »
Thanks
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Overriding camera FOV doesn't help.
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Hey guys!
Working on the collision for the Mountain Path currently:
And I've run into an issue. You see that bush?
The one in the inset? I have no idea what to do there. It's too thin to make a spline object to accurately block all those branches. Normally, I'd just make a plane, put the texture on it, and alpha it out, but considering that Wintermute isn't a 3D engine per se (it just uses pre-rendered 3D art as flattened 2D backgrounds), I seriously doubt this will be possible.