Wintermute Engine Forum

Wintermute Engine => Scripts, plugins, utilities, goodies => Topic started by: falcomus on March 18, 2013, 12:44:19 PM

Title: WME Project Manager
Post by: falcomus on March 18, 2013, 12:44:19 PM
Hello folks,

I just started to develop a WME project manager IDE, here is the first screenshot of the Animation page.

It will take up to two months before the first results can be shown here.

https://www.dropbox.com/s/6o1izq15k5d5tci/WME%20Projectmanager.png (https://www.dropbox.com/s/6o1izq15k5d5tci/WME%20Projectmanager.png)




Title: Re: WME Project Manager
Post by: lacosaweb on March 18, 2013, 04:33:37 PM
Is this new project manager portable to other platforms?

It will be good a Linux Manager for WME.

It looks fine. Great job!
Title: Re: WME Project Manager
Post by: falcomus on March 18, 2013, 09:34:26 PM
No Lacosaweb,

it will be only a application to manage the project and neccessary data for the WME engine in another way.

For example I want to integrate a scene manager (page "world"), where you can plan your adventure world (which scene leads to which scene)

https://www.dropbox.com/s/sq522shhqzkhtbd/World.jpg (https://www.dropbox.com/s/sq522shhqzkhtbd/World.jpg)

Just like that







Title: Re: WME Project Manager
Post by: keybone on March 19, 2013, 11:10:56 AM
very nice  ::rock

Title: Re: WME Project Manager
Post by: falcomus on April 16, 2013, 05:07:21 PM
Here what I've done so far:

- Creation of new project is now possible
- Read in project data and scenes data
- Show diagramm of scenes, where scenes can be linked and commented (just as a hint for game development)
  When clicking on scene (right side) data of scene is displayed and can be edited

I write this program in "Lazarus" now (Free Pascal compiler), so everyone can use it free   (if it will be ready in lifetime)

Hard stuff to read in all the data structures and display them - objects with list of objects, that all have list of objects, which also have (beside their own properties) also list of objects ... 

Only for grownups with nerves of steel  :o


https://www.dropbox.com/s/56s47io3dheuaji/New_Project.png (https://www.dropbox.com/s/56s47io3dheuaji/New_Project.png)

https://www.dropbox.com/s/bpposuo4kalaim4/Page_Project.png (https://www.dropbox.com/s/bpposuo4kalaim4/Page_Project.png)

https://www.dropbox.com/s/iley04p110gmem2/Page_Scene_Overview.png (https://www.dropbox.com/s/iley04p110gmem2/Page_Scene_Overview.png)

https://www.dropbox.com/s/z5svnpk0v5tqoat/Scene_Properties.png (https://www.dropbox.com/s/z5svnpk0v5tqoat/Scene_Properties.png)

https://www.dropbox.com/s/vcnx6826e0urf4r/Page_Scene_Edit.png (https://www.dropbox.com/s/vcnx6826e0urf4r/Page_Scene_Edit.png)
Title: Re: WME Project Manager
Post by: 2.0 on April 16, 2013, 08:34:06 PM
New images are unavailable...
Title: Re: WME Project Manager
Post by: falcomus on April 16, 2013, 09:34:54 PM
Thanks, I changed it.
Title: Re: WME Project Manager
Post by: 2.0 on April 17, 2013, 01:32:36 PM
Looks very promising. Whether there is any opportunity to test this tool?

Thanks, I changed it.
Title: Re: WME Project Manager
Post by: falcomus on April 17, 2013, 04:00:31 PM

Not yet, work at scene editor just started, I think in 2-4 weeks it will be possible to create and design a scene and run it in WME Editor.










Title: Re: WME Project Manager
Post by: binary1 on July 12, 2013, 10:59:33 PM
This looks like a really helpful tool.  Is it still in development?
Title: Re: WME Project Manager
Post by: falcomus on July 14, 2013, 09:49:14 AM
@binary:

Yes, but since I've a lot of work to do at the moment I have no time to develop this project any further.

But I'll try to finish a first version until autumn/winter this year ...


--------------------------------------------
Here are screens with stuff that works so far:
--------------------------------------------


Creating a project in any resolution, project data will be adapted and default background bitmap will be created

A dynamic overview of all scenes in project:

- Quick overview of scenes and BG bitmaps attached
- Overview of scene linkage (which scene leads to which)
  (Just drag from one scene to another to link it or use scissor to remove a link)
- Position scenes by dragging around, new created scenes will be inserted automatically in this view
- DoubleClick on scene picture will launch Scene Editor
- Grid lines / Snap to grid / lock scenes
- Overview of scripts used in this scene (double click starts attached ScriptEditor)
- Comments for selected scene

SceneEditor:

- zoomable view
- Add/delete layers, nodes, waypoints, rotation- and scale level
- hide/show node types by switching group buttuns
- change color of node types
- Show/hide actor in scene and use his position and direction
- Events tab to insert and edit predifined events in script (OnClick, OnEnter etc.  ...)

ScreenShots:
==========

https://drive.google.com/folderview?id=0BwKBIQz6ke6uN1EtbEZQWG1IYms&usp=sharing (https://drive.google.com/folderview?id=0BwKBIQz6ke6uN1EtbEZQWG1IYms&usp=sharing)
Title: Re: WME Project Manager
Post by: power on July 14, 2013, 10:43:25 AM
Hi falcomus,

I´m interesting in your project and I would like to see new screenshots you added here. But when I click on the any link in your last post I can see only this: Error (403) It seems you don't belong here! You should probably sign in. Check out our Help Center and forums for help, or head back to home.

I have never used DropBox so I really don´t know what´s wrong.

Thank you :)
Title: Re: WME Project Manager
Post by: falcomus on July 14, 2013, 11:19:26 AM
@power:

Sorry, didn't know that DropBox affords a login.

It' now on "GoogleDrive" ...


https://drive.google.com/folderview?id=0BwKBIQz6ke6uN1EtbEZQWG1IYms&usp=sharing (https://drive.google.com/folderview?id=0BwKBIQz6ke6uN1EtbEZQWG1IYms&usp=sharing)
Title: Re: WME Project Manager
Post by: power on July 14, 2013, 07:40:53 PM
Thank you very much! I can see you have done great work :)