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Game design / Re: Best resolution for classic adventure
« on: October 13, 2004, 07:10:05 PM »
in my opinion the biggest problem with high-res is, that you make the drawing even more difficult because the viewer can see every eyebrown of the char and the other stuff has to be constructed ulta-detailed e.g. no-go areas or back/front regions. So 640*480 ( DOTT was in 640*400 dunno y) semms to be the best value