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Messages - Zord911

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1
Game design / Re: Best resolution for classic adventure
« on: October 13, 2004, 07:10:05 PM »
in my opinion the biggest problem with high-res is, that you make the drawing even more difficult because the viewer can see every eyebrown of the char and the other stuff has to be constructed ulta-detailed e.g. no-go areas or back/front regions. So 640*480  ( DOTT was in 640*400 dunno y) semms to be the best value

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Game design / Best resolution for classic adventure
« on: October 13, 2004, 03:24:33 PM »
OT:

Hi folks,
although i´m not new to adventures at all, i´m new to anything about making on of my self. After a "till-4a.m ::beer" event ( we played DOTT via notebook & beamer in the partyroom - retro style superb...) we made the descision to quite our jobs and make adventures from now on. Next day we changed our goals to: let`s try to create a funny game like DOTT.

We`ve got me (organisation & "motivationsource), friend 1 ( Flashprogger & PS maniac) and friend 2 (self-called "boygenius in drawing) as creationdreamteam.

some samples: http://www.akumaworld.net/1_medienliste/0064_comictelsascharfekurven/
http://www.akumaworld.net/1_medienliste/0050_comictelsavatertag/



please give us your opinion on the question, displayed above. Maybe a word or two as reason




mfg Zord911

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