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Topics - Drax

Pages: [1] 2
1
Game design / "the cube" movie topic
« on: January 18, 2005, 09:17:42 AM »
hi all,
has anybody seen the movie "the cube"?

I have seen it some weeks ago and I think it would be a nice topic for an adventure game. The innercubes whith the traps. The numbersystem an the moving rooms. If you haven't seen it: It's worth to watch it.

What do you think?

Because im already working on Ganja Joe it wouldn't be possible for me,
but maybe someone is searching for a topic.



 

2
Game announcements / Ganja Joe alpha Demo
« on: September 02, 2004, 07:39:49 PM »
Hello Guys!

After a lot of hard work I decided to delete all the speech files because it
wasn't the quality I want it to be.

Because of the lack of time I will give you the actual version of ganja joe for download.

It's in german and in english (maybe somethings are not really in correct english; please report).

The demo ends with the lettering ("to be continued"), so you know now when you have finished the demo.

I knew one bug in the function to change the language. If you change it to english you can't switch it back to german untill restarting the game.

At the moment no other bugs are known. (Please report if you found one).

The game finally is tested just on my computer. I hope it works on other one's.

3
Game announcements / Our Main Actor
« on: July 29, 2004, 11:16:57 AM »
Hi all,

if anybody is interrested in that information. The exams of this semester are over now and we are continuing speech recording. In germany we say: "gut ding will weile haben". Maybe anybody knows the similar proverb in english. It meens that good things need a lot of time to grow.
 :)
I hope it will be good at the end.

Here's a picture of our main Actor for you.


Hope you like it.
DraX

4
General Discussion / speech recording or "how I got insane"
« on: June 18, 2004, 08:36:30 PM »
Hi Guys! (are any girls here?)

since a couple of weeks im working at the dubbings of my game. I decide to speak the main actor, because if you take someone else u always have these "no, today I haven't time, but maybe next week" problem.

At first you are sitting there and trying to talk like someone else. After a week my actor talked with 5 different voices, but not one was good enough. It always sounded like me talking like a butthead in a microphone.

Now, I finally decided to give him my normal voice. everyone knows the "I hate me on video" effect? It's the same just harder if a main actor in a game speaks with our voice!

5
Technical forum / wme and project whith gfx bug
« on: May 04, 2004, 08:23:22 AM »
hi,

today I tryed to start testing my game on different systems. I started whit my new laptop. but there are mysterious gfx bugs now. I installt wme too, and even in the preview in project manager the bugs appear. gifs and pngs are repeadet half at the right side or at the bottom. teh standart fonts *green* is displayed wrong. the alwas repeat the same characters. like :"pre aiid not ailable" (who's knows what this mean :D , little quiz)

in teh game ist really funny because backgrounds reapeating theleft corner on teh right, and some areas are not shown at all.

if you need more info just post.

DraX

6
General Discussion / free download webspace
« on: April 16, 2004, 08:27:57 AM »
Does anybody know a webspace where I can host my demo?

We have our own webspace for the website, but I don't want to have that traffic, if it isn't nessesary.

 

7
Technical forum / inventorywindow buttons
« on: April 13, 2004, 06:18:13 PM »
I have a little problem with my inventory buttons.

I had a lot of Items and if I wan't to scroll it's more then just uncomfortable. I always have to move my mouse after clicking one item onward, if I don't do, the buttons won't scroll the items.
So you can't click fast through it, an it semms to stuck every few clicks.

Lakeside does the GUI gfx in the game, but I think he only removed the standart gfx.

I'm asking because I can't find some scripting for the inventory anywere.

DraX




 


8
Technical forum / error loading sprite
« on: April 11, 2004, 06:46:57 PM »
Hi,
I have a little problem with a sprite.
I've created a sprite with sound files. The sound files are stored where the sprite tries to load, and the gfx are stored in the right place, too.

It works in spriteedit, and opens it correct in spriteedit, but can't play it in sceneedit and in the game.

Here the log file:
Quote
19:45: Error opening sound file 'strand\music\snore1.ogg'
19:45: Error loading sound 'strand\music\snore1.ogg'
       returned: E_FAIL
19:45: Error loading sound 'strand\music\snore1.ogg'.
19:45: Error opening file 'strand\entitys\bob\sprites\bob\bob_s_00.bmp'
19:45: CBSurfaceD3D::Create failed for file 'strand\entitys\bob\sprites\bob\bob_s_00.bmp' - error loading file
19:45: Error loading SUBFRAME
19:45: Error parsing frame 1
19:45: Error parsing SPRITE file 'scenes\strand\entitys\bob\sprites\bob_snew.sprite'

The gfx files are displayed right and the sound is played correct in projectman.

Maybe a bug?

THX DraX

9
Technical forum / saving properties
« on: April 06, 2004, 09:39:26 AM »
I hope that this is my last question for my property menu.

I want to have a external file, where I can store my variables
witch are set in my property menu. the file should be read at startup.
At first Installation the File is installed with standart settings and if I change something in my properties it schould be written in this file.
I have to store some char and integer varables.

Is there a include class like iostream?
Is it possible, that it works while developing in WME too (whithout pakages but not nessesary in debug mode)?

 ::) I know im asking much. :-\
but in a few weeks the demo will be finished and then I will be more quiet.  :-X

ThX Drax


10
Technical forum / setting sound volume
« on: April 06, 2004, 09:14:31 AM »
Another problem at another morgning  ;)

I've tryed to setting the globalsoundvolume (musik and speech, too)
but nothing happens. At the start of the game script im setting the volume in both extrems 10 and 90 but the sound in the scene alsways played with the same volume.

I've set the GlobalMusicVolume, and in the scene.init the music is played by PlayMusic.

I have all three Volumes in my properties menu but it dosn't work there too.

DraX

11
Technical forum / reseting the game
« on: April 05, 2004, 04:23:07 PM »
Is it possible to reset the whole game?

I have a start up scene with a menu: load, options, quit and the option = start new game.

Now if I load a game and get back in the startup scene (with the menu) and  start a new game, all my globals are on (for example) visited=true and item are taken and so on. I have a lot of variables which are use for getting access to some scenes.

I hope there is a possibility whithout reseting every variable at once and detecting and dropping every Item. Because I think I can't get them all together. ::)

ThX a lot,
DraX

12
Technical forum / item on inventory scrollbutton
« on: April 04, 2004, 09:23:44 AM »
Good morning wintermute forum.

A good sunday morning to code.  ;D

And at 10 a clock the first problem ???

I think the problem is not only relevant in my game.

I choose an Item in the Inventory and want to use it with an other Item in the Inventory which is not shown in the list, because I have to scroll. My cursor is now the selected Item. If I klick now on the scrollbutton, my actor always say the standart sentence "I can't use this together" (I don't know if the sentence is correct in english). The scrolling works fine.

Now there are 2 possibilities:

1.I can turn the Talk routine for the buttons off. But How?

2.I can define for every Item an 'on "ITEM"' for the button. But I don't no where, because a button has no Button.script and the inventory functions are not detectale.

(I'm shure there's a nother solution anyway ;))

DraX  

13
Technical forum / self defined global function
« on: April 03, 2004, 03:15:44 PM »
hi guys.

Im back again in programming an developing my game. but more about that later.

I need to know how I can define global functions or something like that. I want to make my dialoges in a seperated file, and get the dialoge in the other scripts with the simple line:

Dialoge1();

Is it possible? How? Im trying, but I've found no solution.

Thanx DraX


14
Technical forum / infinte loop
« on: February 11, 2004, 01:51:04 PM »
I have a litte problem with an infinte loop in a scene.

a little introduction:

theres a dog in the scene, and if the actor walks to near,  the dog starts to bark, and the actor turns arround an walks  back an says something.

it should be removed (the script) if the dog is away.

now my solution:

I attached this script in the scene_init.script to the Game:
Code: [Select]
#include "scripts\base.inc"
#include "scripts\keys.inc"
global dogflag=true;

while(dogflag){

if(actor.X<=260){
   actor.Reset;
   actor.GoTo(650,500);
   actor.TurnTo(DI_DOWN);
   actor.Talk("bla");
}
if(actor.Y<=450){
   actor.Reset;
   actor.GoTo(650,500);
   actor.TurnTo(DI_DOWN);
   actor.Talk("bla");
}
   
Sleep(20);
}   


It works fine the first time I 'overwalk' one of the borders. but then, the script dosn't work. Why?  ???


 

15
Technical forum / event handler
« on: January 10, 2004, 01:44:54 PM »
can anybody give me a hint how to make an own event handler.
I want to creat a "doubleclick". I found the funktion in the chm help. but how to do it?
where are the standart event handlers declared?
Is there a list of all the standart event handlers?

I've searched the forum but I found nothing about it.
The same in the .wpr files of verb bars and the others.

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