Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: samad.sattary on July 16, 2012, 04:21:53 PM
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how can i change the Idle animation when its end ?
i have two idle animation i want switch them when one of them will be end
my actor is 2D!!! can i use the "IsAnimPlaying" ?
please help me :'(
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Instead of using a normal idle animation, try using 2 separate animation names, and you can use the same animation sprites as the idle, just name it something different so it doesn't loop.
Do this.
actor.PlayAnim("anim1");
actor.PlayAnim("anim2");
After it plays the first animation, it should jump to the second animation. Let me know if that works. Another less effective way would be to just use this.Sleep(1000); put how many seconds the first animation is then use the play command to play the second one.
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PlayAnim is not so good in idle, because it blocks. I'd prefer to apply an event to the last animation frame in the sprite ( e.g. "changeIdleAnim" ). Then in the Actors Script you write
on "changeIdleAnim" {
this.IdleAnimName = "otherIdleAnim"
}
Of course you have to add the "otherIdleAnim" in the .actor file.
Greets,
Spellbreaker