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Technical forum / Re: Inventory box
« on: October 11, 2015, 05:56:57 PM »
I did so, but I do not know if it is a useless work around.
I made copies of Inventory.def changing only the values for the Inventory box.
Then from code I use Game.LoadInventoryBox("interface \ myfile.def") and everything works perfectly.
But I ask you, is that correct or is there an instruction that allows me to change AREA InventoryBox without use this files?
Thank you
I made copies of Inventory.def changing only the values for the Inventory box.
Then from code I use Game.LoadInventoryBox("interface \ myfile.def") and everything works perfectly.
But I ask you, is that correct or is there an instruction that allows me to change AREA InventoryBox without use this files?
Thank you