In our project we have generic animations that are shared among models so we export the model and the animations separately (of course all the models that use the same animations need to have the same bone hierarchy), this is what I describe here.
You simply add more MODEL= lines. The actual mesh will be taken from the first one, the additional lines will add animations.Code: WME Script
MODEL = "actors\trinity\trinity.x"
If we export to two different files, what should we add to the .act3d file?