Please login or register.

Login with username, password and session length
Advanced search  

News:

For WME related articles and tutorials visit WME Resource Center.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nico

Pages: [1]
1
Game announcements / Re: Satan and Sons demo
« on: February 18, 2005, 04:15:07 PM »
Hey, thanx everyone for the replies!

Anyone got the evil ending yet?

Greetz

2
Game announcements / Re: Satan and Sons demo
« on: February 10, 2005, 10:23:38 AM »
Thanx everyone for the positive and critical feedback. Very usefull already, thanx!

Yup, our cat is soooo cute, I can imagine that the killing is a bit of a shock if you havent visited the graveyard yet. An explanation for this, or maybe even that you cant kill the cat if you did not visit the graveyard yet, would be a good idea indeed. Did you continue the game already gfx johnny? After all, this is supposed to be a good=evil game.

Thanx MMR for taking some screenshots. Good idea :).

I will forward all the graphic compliments to our artists...

What endings did you all get?

3
Game announcements / Satan and Sons demo
« on: February 09, 2005, 12:07:50 PM »
Hi everyone,

Quite excited and proud I have the honour to show you all the Satan and Sons demo game. This is a point and click adventure game about a tired Satan who decides to educate one of his sons as the new evil leader.  >:D With our 7 persons team (including ShadowBB :)), we made this demo in 3 weeks for school. This was some hard but fun work! Our teachers were happy with the result, as are we. And now we would like to share it with you! Here's a link to our download page:

http://student-kmt.hku.nl/~nico2/satanandsons/

There you can click on the image, or on the "hier" (yup, Dutch) link.

We have a lot of ideas and dreams about further developing our game, but we are not certain yet if this is really going to happen. For now, this is it. We are aware of a couple of bugs which are still in the game. This includes some spelling and grammar things, hard to pick items and Game.Interactive bugs during talking. If we will develop our game any futher we'll certainly solve these problems. And we'll try to reduce the download size :).

Anyway, we hope you'll enjoy our game and finish it the good... uh... or should I say the bad... way. And we are always happy to get some feedback from you!

Cheers,

Nico Druif,
Brian Bors,
Tim Hogervorst,
Antonio Hoogervorst,
Sandra Rijkes,
Fedde ten Berge and
Viek Gosen

4
Technical forum / x, y selected item?
« on: January 31, 2005, 03:58:31 PM »
Hey everybody,

I was wondering how I can set the x y  coordinates of the selected item next to the cursor.

I couldnt find a script (game? game_deamon? etc) where this is defined...?

Does anyone know how to manage this?

Greetz,

Nico

5
Technical forum / Re: antialiasing
« on: January 25, 2005, 10:55:46 PM »
Okay,

I took my one-layer picture (item on a transparant background) saved it as a PNG with transperancy and it works!!!

Yippie!

 ::rock

Nico

6
Technical forum / Re: antialiasing
« on: January 25, 2005, 10:32:32 PM »
Ok, thanx,

Solution 1 is only usable for scaling the actor and things like that, right? Or is there another way for doing this for example foreground pictures as well?

I am not familiar with alpha channels and stuff like that, but this seems to be the most effective way... I will go and learn about using this great alpha channel... Do you have more hints or maybe an example picture (.psd?)..?

I am curious if I have to change anything in the engine so that it will regconize this alphachannel...?

Greetz,

Nico

7
Technical forum / antialiasing
« on: January 25, 2005, 03:15:31 PM »
Hi there WME people!

Since i am new here, first thanx to all the people who developed WME. It is very very usefull!

I am trying to understand how the antialiasing works in WME, but didnt get it quite yet. So, maybe some people who do understand it already, can help me out? Until now i only used some pictures with sharp edges, but is it possible to have a nice blurry edge too? like in a big blurry edge for foreground pictures? And if possible: how?

I just tried to create a big blurry edge into the pink color, but WME indeed only sees (255,0,255) pink as transparant. And unfortunately not the blur-into-pink...  ??? Some hints anyone?

Greetz,

Nico

Pages: [1]

Page created in 0.033 seconds with 20 queries.