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Latest WME version: WME 1.9.1 (January 1st, 2010) - download
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Technical forum / Re: panda kills my Mesh (Bones+IK)
« on: August 30, 2007, 08:27:47 PM »
You can try to merge your model in a new empty max scene. This seem to reorganise data and sometime it can repair unexpected exporting bug...
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Feature requests, suggestions / Re: Toon Outline
« on: August 25, 2007, 10:06:23 PM »
Do you use the trick i said for Zbang outline ? Or an other ?
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Feature requests, suggestions / Re: Toon Outline
« on: August 25, 2007, 02:21:10 AM »
With 3d caracter you can do a trick to add an outline ... You build you model after you copy you model and push all the face to make it bigger than the original you put a black texture on it and inverce a the faces normal.. this way you see a black line around your model ...The black line came from the bigger black model partialy hidden by your base model .Not the percfect trick but it work quite good ...
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Help wanted and offered / Re: Help wanted to make an sql plugin.
« on: August 20, 2007, 03:42:34 PM »
Thanks ...
I will take look on it next week end.
I will take look on it next week end.
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Help wanted and offered / Re: Help wanted to make an sql plugin.
« on: August 19, 2007, 08:26:45 AM »
I think i will stop this project ... to many hours later i am not even close to a solution and i dont want to wast to much time ...
I cant even find some tutorial sample demo help who can give me a clue how to open, get or send data, variable or string to php using c++
ANd i dont want to get an other email who say me how it is happy,funny and easy ... to do ... GRRRRRRR
I cant even find some tutorial sample demo help who can give me a clue how to open, get or send data, variable or string to php using c++
ANd i dont want to get an other email who say me how it is happy,funny and easy ... to do ... GRRRRRRR
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Help wanted and offered / Re: Help wanted to make an sql plugin.
« on: August 15, 2007, 11:52:42 AM »
Yes i will do PHP based system finally.
At first i wished to connect to MYsql directly but it seem to be a wrong way.
For what web host allow me. It is not a real trouble, i host it in my own server.
But in fact i am not that much experienced with the use of HTTP protocol inside a wme plugin ... and not experienced with wme plugin .. and not with c++ and any other c languange ... and not ... with php ... hum ...
Maybe Nostradamus have not predicted it but i am sure it will take me many hours to make it work ..
At first i wished to connect to MYsql directly but it seem to be a wrong way.
For what web host allow me. It is not a real trouble, i host it in my own server.
But in fact i am not that much experienced with the use of HTTP protocol inside a wme plugin ... and not experienced with wme plugin .. and not with c++ and any other c languange ... and not ... with php ... hum ...
Maybe Nostradamus have not predicted it but i am sure it will take me many hours to make it work ..
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Help wanted and offered / Help wanted to make an sql plugin.
« on: August 12, 2007, 05:57:09 AM »
Ok i wish to make a wme plugin to query a mysql database.
With some seach i found MySQLDriverCS http://sourceforge.net/projects/mysqldrivercs/
It seam to be the things i need to start but i do not know what to do next ... Maybe i can directly use the dll without write new plugin.
The objective: Query my Simple Machine forum database from wme game and if the player is registred on the forum he can play the game ...
In the future i wish to add more features.
If somewone is interested email me leucome@hotmail.com
With some seach i found MySQLDriverCS http://sourceforge.net/projects/mysqldrivercs/
It seam to be the things i need to start but i do not know what to do next ... Maybe i can directly use the dll without write new plugin.
The objective: Query my Simple Machine forum database from wme game and if the player is registred on the forum he can play the game ...
In the future i wish to add more features.
If somewone is interested email me leucome@hotmail.com
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General Discussion / Re: Latest beta: WME 1.8 beta 1 (July 8, 2007)
« on: July 10, 2007, 11:18:56 AM »
I just forgot to say the scene is in 1024X768 4X Antialiasing
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General Discussion / Re: Latest beta: WME 1.8 beta 1 (July 8, 2007)
« on: July 10, 2007, 10:44:46 AM »
Athlon x2 3800
1GB ram
Gforce 7600GT
On a scene with 100 sprites,14 3d actor,120 scripts running and a total of 33000 polys(custom built scene for the test)
20 fps before
With d3d9 HarwareTL i get 30 fps
1GB ram
Gforce 7600GT
On a scene with 100 sprites,14 3d actor,120 scripts running and a total of 33000 polys(custom built scene for the test)
20 fps before
With d3d9 HarwareTL i get 30 fps
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General Discussion / Re: Latest beta: WME 1.8 beta 1 (July 8, 2007)
« on: July 10, 2007, 10:31:18 AM »
Thanks...
Real performance increase with D3d9+Htl
Real performance increase with D3d9+Htl
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General Discussion / Re: WME 1.7.2 (Mar 11 2007)
« on: March 13, 2007, 12:23:36 AM »
I got the ambient value with a Game.Msg and it something like this 14145496 for the (40,40,40)
after i tried Scene.AmbientLightColor=(111111111); and i get a light purple ambiance ...
Maybe it will be easier to use a RGB value
after i tried Scene.AmbientLightColor=(111111111); and i get a light purple ambiance ...
Maybe it will be easier to use a RGB value
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General Discussion / Re: WME 1.7.2 (Mar 11 2007)
« on: March 13, 2007, 12:08:47 AM »
Thanks good update.
I tried this Scene.AmbientLightColor=(40,40,40); (and other variations) and i alway get a syntax error.
The question is how to use AmbientLightColor with script ? ...
I tried this Scene.AmbientLightColor=(40,40,40); (and other variations) and i alway get a syntax error.
The question is how to use AmbientLightColor with script ? ...
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Community bulletin board / Re: Finished competition games!
« on: March 11, 2007, 04:48:11 AM »
Hi.. Ok i done some maintenance on the server in the last day ... It's why some time the link was unavailable..