Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: Razorback on March 13, 2010, 03:40:07 AM
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Hello there.
So here's the problem. I'm exporting my character with PandaExporter. He uses Biped and Skin. He also has a walking cycle animation. This character is for testing purposes only so I haven't bothered with skinning it correctly, It's just using the automatic weights that were applied by the Skin modifier. I read on the PandaExporter tutorial on the wme resource page that all the vertices should be fully weighted. Should that solve the issue?
Any help is appreciated.
(http://i41.tinypic.com/amqz5v.jpg)
EDIT: Well, the vertices were already fully weighted. Changing them didn't seem to do anything.
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I've been trying diferent kinds of objects. Everything else works just fine. I even skinned a teapot and made it walk around. Works fine. I guess the problem lies with the mesh of my character. Hmmm, what could it be?
I used http://makehuman.blogspot.com/ (http://makehuman.blogspot.com/) to create my model, and I exported it as an .OBJ
I wish I knew what makes it different from the other objects I tried. I know it comes with it's own UVs, but I don't see how that can be related.
It's pretty late here, I'll investigate more tomorrow.
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Did you try kWxPort exporter (http://www.kwxport.org/)?
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Never heard of that exporter. How does it compare to Panda?
Anyway, I seem to have solved my problem. I had to re-import the .obj to max with some different settings. Retriangulating was one of them, I'm still not exactly sure what I did right. If I find out I'll report back.
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I just don't get it. I keep changing the import settings of the . obj and it seems completely arbitrary weather it will work or not.
EDIT: BTW, I just installed kWxPort and the only thing it seems to do is crash wme.