Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: Razorback on March 13, 2010, 03:40:07 AM

Title: Deformed 3d Actor
Post by: Razorback on March 13, 2010, 03:40:07 AM
Hello there.

So here's the problem. I'm exporting my character with PandaExporter. He uses Biped and Skin. He also has a walking cycle animation. This character is for testing purposes only so I haven't bothered with skinning it correctly, It's just using the automatic weights that were applied by the Skin modifier. I read on the PandaExporter tutorial on the wme resource page that all the vertices should be fully weighted. Should that solve the issue?

Any help is appreciated.

(http://i41.tinypic.com/amqz5v.jpg)

EDIT: Well, the vertices were already fully weighted. Changing them didn't seem to do anything.
Title: Re: Deformed 3d Actor
Post by: Razorback on March 13, 2010, 04:51:38 AM
I've been trying diferent kinds of objects. Everything else works just fine. I even skinned a teapot and made it walk around. Works fine. I guess the problem lies with the mesh of my character. Hmmm, what could it be?
I used http://makehuman.blogspot.com/ (http://makehuman.blogspot.com/) to create my model, and I exported it as an .OBJ

I wish I knew what makes it different from the other objects I tried. I know it comes with it's own UVs, but I don't see how that can be related.
It's pretty late here, I'll investigate more tomorrow.
Title: Re: Deformed 3d Actor
Post by: Kinjal on March 13, 2010, 12:32:02 PM
Did you try kWxPort exporter (http://www.kwxport.org/)?
Title: Re: Deformed 3d Actor
Post by: Razorback on March 13, 2010, 03:39:34 PM
Never heard of that exporter. How does it compare to Panda?

Anyway, I seem to have solved my problem. I had to re-import the .obj to max with some different settings. Retriangulating was one of them, I'm still not exactly sure what I did right.  If I find out I'll report back.
Title: Re: Deformed 3d Actor
Post by: Razorback on March 13, 2010, 05:49:26 PM
I just don't get it. I keep changing the import settings of the . obj and it seems completely arbitrary weather it will work or not.

EDIT: BTW, I just installed kWxPort and the only thing it seems to do is crash wme.