Yes, I had to change the line that Mnemonic highlighted and that gave me a beautiful black font with blue shadows.
Now, experimenting with different shadows and different colors.
This is my new script for a totally black font without shadow---You can find the rgb values for the different colors if you google rgb value. : )
If you're using a Windows TTF you don't have to copy the font into your font folder--wme finds it itself via the path in the script. If you import a ttf that isn't in windows then if you distribute your game you must include the font.
I'm just playing right now. : ) Then will play with the bmp fonts. It's easier to experiment with the ttf fonts as the bmp fonts you have to "make" and then do the right script. I haven't mastered that yet. Working on it. : )
TTFONT
{
SIZE = 18
FACE = "Arial"
FILENAME = "fonts\arial.ttf"
BOLD = TRUE
ITALIC = FALSE
UNDERLINE = FALSE
STRIKE = FALSE
CHARSET = 1
COLOR { 0, 0, 0 }
ALPHA = 255
LAYER
{
OFFSET_X = 1
OFFSET_Y = 1
COLOR { 0, 0, 0 }
ALPHA = 255
}
LAYER
{
OFFSET_X = -1
OFFSET_Y = -1
COLOR { 0, 0, 0 }
ALPHA = 255
}
LAYER
{
OFFSET_X = -1
OFFSET_Y = 1
COLOR { 0, 0, 0 }
ALPHA = 255
}
LAYER
{
OFFSET_X = 1
OFFSET_Y = -1
COLOR { 0, 0, 0 }
ALPHA = 255
}
LAYER
{
OFFSET_X = 0
OFFSET_Y = 0
COLOR { 0, 0, 0 }
ALPHA = 255
}
}