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Messages - Chris

Pages: 1 [2] 3
16
Technical forum / Re: how to change sound walking ?
« on: February 21, 2009, 07:19:45 PM »
thanks  HelLRaiseR   ::rock

17
Technical forum / Re: how to change sound walking ?
« on: February 19, 2009, 11:47:17 PM »
what is name surface in 3d file ?

and other infomation in .geometry ?


18
WME sources discussion / Re: i have problem in exiting
« on: February 19, 2009, 03:11:42 AM »
thank it is worked

19
Technical forum / how to change sound walking ?
« on: February 19, 2009, 03:10:40 AM »
how to change sound walking in which surface

for ex:




sound 1 in carpet

sound 2 in wood
or more

20
WME sources discussion / i have problem in exiting
« on: February 17, 2009, 10:26:39 PM »
hi
i rebuild wme.exe . in my computer worked but in other computer when run I get the message:

other computer 1 ( windows 2000 sp4 )



other computer 2 ( windows Xp sp2 )





visual studio 2005 sp1 pro

directx SDK June 2007

plese help me

21
Technical forum / Re: how to change this name ?
« on: February 17, 2009, 08:01:43 AM »
thank . i cn't Compiled . i use default language .it is better .

22
Technical forum / Re: how to change this name ?
« on: February 17, 2009, 01:34:15 AM »
i cn't Compiled .

error :


1>------ Build started: Project: wme_base, Configuration: Debug Win32 ------
1>Compiling...
1>StdAfx.cpp
1>d:\e\wme\src\engine_core\wme_base\d3dtypes.h(32) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
1>Build log was saved at "file://d:\E\wme\src\engine_core\wme_base\Debug\BuildLog.htm"
1>wme_base - 1 error(s), 0 warning(s)
2>------ Build started: Project: wme_ad, Configuration: Debug Win32 ------
2>Compiling...
2>StdAfx.cpp
2>d:\e\wme\src\engine_core\wme_base\d3dtypes.h(32) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
2>Build log was saved at "file://d:\E\wme\src\engine_core\wme_ad\Debug\BuildLog.htm"
2>wme_ad - 1 error(s), 0 warning(s)
3>------ Build started: Project: wme, Configuration: Debug Win32 ------
3>Compiling...
3>wme.cpp
3>d:\e\wme\src\engine_core\wme_base\d3dtypes.h(32) : fatal error C1083: Cannot open include file: 'd3d8.h': No such file or directory
3>Build log was saved at "file://d:\E\wme\src\wme\Debug\BuildLog.htm"
3>wme - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 3 failed, 0 up-to-date, 0 skipped ==========





visual studio 2008 express editions

Microsoft DirectX SDK (June 2007)



plese help me :(


23
Technical forum / how to change this name ?
« on: February 16, 2009, 04:54:10 PM »
how to change or this name ?



plese help me


24
Game announcements / Re: Mental Repairs, Inc.
« on: February 15, 2009, 05:11:46 AM »
how to show CURSOR with button ??? ?

plese help me

thanks a lot

25
Technical forum / how to show CURSOR with button
« on: February 15, 2009, 04:49:46 AM »
how to create script show CURSOR after Click button ???

plese help me



thanks a lot

26
Technical forum / Re: how to use AmbientLightColor in game ???
« on: February 14, 2009, 11:17:54 PM »
can i use with image ?

ep:

actor.AmbientLightColor = MakeRGBA("scenes\liberi\Ambient.bmp");

correctly ?  ???


27
Technical forum / how to use AmbientLightColor in game ???
« on: February 14, 2009, 08:56:59 PM »
thanks for new version

how to use AmbientLightColor in game ?

actor.AmbientLightColor = ( 255 , 0 , 0 ) ;

correctly ?

28
General Discussion / Re: Latest stable: WME 1.8.10 (Feb 14 2009)
« on: February 14, 2009, 08:36:52 PM »
thanks Mr Mnemonic !!

i like wme

thanks a lot  ::thumbup

 actor3D.AmbientLightColor  very usefull

29
Exporting plese

very useful

tanks a lot

30
Technical forum / Re: how to create template with boolean
« on: February 04, 2009, 06:25:18 PM »
Tanks . it is worked

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