Wintermute Engine > Bug reports
Engine crash - script trigger
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metamorphium:
Hi.
I have encountered a replicable script crash (in case it was worth something):
In Scene Edit attach custom property to a region and call it IdObelisk with value 1
This code works flawlessly:
--- Code: WME Script ---global salia4_obelisksScanned;var id = ToInt(this.IdObelisk);salia4_obelisksScanned[id] = true;
This code desktop crashes WME:
--- Code: WME Script ---global salia4_obelisksScanned; salia4_obelisksScanned[ToInt(this.IdObelisk)] = true;
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