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Author Topic: Error displaying 3ds mesh  (Read 10202 times)

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alelink

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Error displaying 3ds mesh
« on: July 12, 2005, 11:51:34 PM »

hello,
I've created a simple mesh in Blender,
I've renamed in a proper manner all the object (walk_, ...).
The scene editor loads the file, display the camera's name, but not the mesh.
If I override the FOV, I can see the walkpoint I've inserted from blender.
If need I can post the 3ds file.

is this a know problem?
is a scale problem?

thanks
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Jerrot

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Re: Error displaying 3ds mesh
« Reply #1 on: July 13, 2005, 09:18:26 AM »

I've created a simple mesh in Blender,
The scene editor loads the file, display the camera's name, but not the mesh.

I assume you used my extended exporter script for it? Hmm, I don't know this problem yet, though I didn't test the exporter with newer Blender builds. But there shouldn't be a problem about that actually... so I've got no idea, but feel free to send a link to the 3DS - or even better the Blender file - and I'll look into.
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alelink

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Re: Error displaying 3ds mesh
« Reply #2 on: July 13, 2005, 10:54:18 AM »

Hello Jerrot,
this is the link to the blender file: www.overcast.it/sample/3dsWalkMap.zip
there's a cube in the scene that I use to target the camera, because I render in Maya and then I create the
collision mesh in blender.
I use the 2.37a version.

thanks
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Jerrot

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Re: Error displaying 3ds mesh
« Reply #3 on: July 13, 2005, 11:27:37 AM »

Ok, I'll have a closer look into later today, couldn't find what's wrong on the first sight. Just a first remark for now: Unfortunately you must not used targeted cameras, they don't work (3DS doesn't support them correctly, although it "somehow" saves them).
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alelink

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Re: Error displaying 3ds mesh
« Reply #4 on: July 13, 2005, 11:36:51 AM »

Hello,
thanks for helpin' me.

Blender doesn't support target cameras, I've constrained the camera to look
to the cube.
It isn't proper a camera with target, I think ???
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Jerrot

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Re: Error displaying 3ds mesh
« Reply #5 on: July 13, 2005, 12:46:43 PM »

Blender doesn't support target cameras, I've constrained the camera to look
to the cube.

Ah, right, I saw the constraint and mismatched it with 3ds max, which supports them, sorry. Still too much to do here on work, I'll retry in about 5 hours (ugh... darn, it's too hot to work!). :)
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Jerrot

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Re: Error displaying 3ds mesh
« Reply #6 on: July 14, 2005, 08:47:00 AM »

I didn't get why it's not working yet. :( Maybe there is really something different in newer Blender versions, but right now I can't test it. But I keep it in mind and will check it out later - if necessary I'll try to upgrade the exporter somewhen. I hope not though. :)
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alelink

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Re: Error displaying 3ds mesh
« Reply #7 on: July 14, 2005, 10:10:16 AM »

Hello,
I've tryied to export using Blender 2.36, and did'nt work again.
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Nihil

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Re: Error displaying 3ds mesh
« Reply #8 on: July 14, 2005, 11:30:36 AM »

I think I found the bug (at least it worked here):

In Blender 2.35 they changed the API, so that the object-matrix is calculated differently now - that's why the geometry is out of place now. To overcome this just open the script and change the lines containing

matrix = obj.getMatrix()

to

matrix = objGetMatrix('old_worldspace')
(should be there 3 times)

Hope that works.

alelink

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Re: Error displaying 3ds mesh
« Reply #9 on: July 14, 2005, 11:53:35 AM »

HEllo,
thanks for reply,

are you sure that the right method is objGetMatrix() and not obj.GetMatrix('old_worldspace') ?
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Nihil

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Re: Error displaying 3ds mesh
« Reply #10 on: July 14, 2005, 12:00:02 PM »

No, you are right, I missed the dot :-) Oh, and it's getMatrix, not GetMatrix.

alelink

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Re: Error displaying 3ds mesh
« Reply #11 on: July 14, 2005, 12:02:00 PM »

HEllo,
the right method was: obj.getMatrix('old_worldspace'), or so the script works....
....but for me WME doesn't display the mesh correctly.

Nihil, which Blender release you use? I use the 2.37.
WME loads and display the mesh right?


thanks
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Nihil

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Re: Error displaying 3ds mesh
« Reply #12 on: July 14, 2005, 12:11:55 PM »

I use 2.37a, but it should work with all versions from 2.35 on.

What exactly is wrong? Does it at least display something now or has nothing changed yet?

alelink

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Re: Error displaying 3ds mesh
« Reply #13 on: July 14, 2005, 12:29:34 PM »

no,
it doesn't display anything....
only if I change manually the FOV can see the 3 walkpoint I inserted.

you can see everything?
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Nihil

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Re: Error displaying 3ds mesh
« Reply #14 on: July 14, 2005, 01:02:24 PM »

Hmm, I look into it, don't know what could have happened there.

Nihil

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Re: Error displaying 3ds mesh
« Reply #15 on: July 14, 2005, 03:17:08 PM »

Ok, meta pointed me in the right direction: The other problem is the size - the files exported with Blender are simply to small. So just scale anything up (don't know the right value, guess we have to try and error), and then export again, that should work (I just tried it with your file, it worked).

No no one shall ever say again that size doesnt matter :-)

alelink

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Re: Error displaying 3ds mesh
« Reply #16 on: July 14, 2005, 03:57:27 PM »

Thanks Nihil!
now works!


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Re: Error displaying 3ds mesh
« Reply #17 on: July 14, 2005, 05:12:23 PM »

no,
it doesn't display anything....
only if I change manually the FOV can see the 3 walkpoint I inserted.

you can see everything?

Try to resize the walk plane -> make it way way bigger. ;-)
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