yeah thank for answering in such a short time, helps alot to know there is somebody ...
but you got me wrong with the water effect. I think ( id do not know for sure ) in syberia the water effect is not rendered, but mathemathically produced. Like some textures in unreal are. So i have to do one bitmap for the water and the moving and twirling is calculated in realtime. Maybe somebody can code something .....
I would be very interested in doing such things. I remeber in riven and myst exile it was also done
I hope you can understand my wishing better now, sorry for ,my bad english, i am not used to
thanks
Stucki