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Game design / Re: A tune from planet Vermis ...
« on: October 12, 2006, 09:34:17 AM »
LMAO, that's great.
Can't wait for the release...
Can't wait for the release...
Forum rules - please read before posting, it can save you a lot of time.
var myFloat = 100 / 3;
Now that would internally be a float for sure. To get the result "33", you might use:var myInt = Math.Floor(myFloat);
which cuts off everything behind the comma.The link is broken.
Anyone still got a copy of this util ? sounds useful
I've tried to add region entity and add script with "game.playsound(name)" but it's everywhere ;(
How to fade volume of music ?
I'm an artist and a new one here too.I'm not a programer so I just want to now if I have your support.
Can weapons be possible in wme(I think with the wme api would be posible) and is threre an example.
It's fixed. Apparently it had something to do with using 120 dpi fonts in windows XP's desktop. Setting the font size to 96 dpi enabled the full screen mode, or so I was told...
Unfortunately I can't do any tests on that machine to confirm that.
on "LeftClick"
{
Game.ChangeScene(Game.PrevSceneFilename);
}
new particle generator system;
new BlendMode attribute for actors, entities and particle emitters,