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Topics - thamesonfire

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Help wanted and offered / LA-Based Composer Looking For Project
« on: May 23, 2009, 05:35:43 PM »
Hello Everyone,

My name is Sebastian Katz, and I'm a prof. composer looking for an interesting side-project. I do quite a bit of my work in the dominant film/tv underscore styles, but I can be quite experimental as well. My background is classical, but most of what I now write is of a hybrid nature. I think you may get a better idea if you just have a listen: http://www.sebastiankatz.com

Like many here, I grew up playing adventure and RP games, and lately, I've been impressed at how independents have picked up this genre after it seemed to die a slow death (domestically, at least).  In fact, I've toyed with the idea of trying to develop something myself. However, my work schedule being what it is, it's a lot more feasible to contribute original music to an interesting project.

If anyone out there is in development of a project, and is in need of unique and substantive music, I would love to hear from you. You can email me directly at: info@sebastiankatz.com

Thanks,
Sebastian
info@sebastiankatz.com
http://www.sebastiankatz.com

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Technical forum / Rhythm Game Possibility?
« on: November 28, 2008, 08:49:26 PM »
Hello Everyone,  ::rock

I'm new here, but have gotten quickly excited about WME after reading through the documentation and scores of forum posts. As a point of reference, my last experience programming was with Turbo C++ for DOS, so I am trying to quickly get re-acclimated with that side of things (go easy on me).

I was wondering what some of the experts (or anyone, really) here thought about the possibilities of doing a rhythmic-game with WME ala Guitar Hero/Rock Band. I've read through some forum posts regarding the state of some of the sound and music functions in WME, and it seems like it might be a bit of a challenge without MIDI support (not for the music, but the for timings of notes, although one could come up with their own binary filetype, I suppose); and clearly one would need to be able to keep track of the timings of OGG/WAV files rather precisely. Can this currently be done?

I realize, of course, that this engine is not designed for this specifically. However, as a professional composer who's worked on a few video games, I would be very interested in seeing further support for the music and sound functions. There are lots of really interesting things going on in this area of development at the big companies right now with beat-mapping and multi-channel music and audio.

Hope everyone state-side had a nice holiday.

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