Please login or register.

Login with username, password and session length
Advanced search  

News:

Forum rules - please read before posting, it can save you a lot of time.

Author Topic: Waypoints  (Read 3559 times)

0 Members and 1 Guest are viewing this topic.

Malasieno

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 28
  • 3D Animation / Musical Score
    • View Profile
    • www.malasieno.com
Waypoints
« on: July 19, 2006, 01:05:25 AM »

Hello,

I have a question about the waypoints use.
One of my rooms is very large and has a lot of entities. To have a correct z depth i had to put many walkable areas and now i have so many waypoints.
My actor now have a long delay time when choses the best way to follow to go from one place to another.

Is there some standard way to put waypoints or to optimize their quantity?

Thanks.
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: Waypoints
« Reply #1 on: July 20, 2006, 08:30:15 AM »

Mathematically speaking, you only need to place the waypoints by any concave angles within the walkable region, i.e. near any vertex which is dished inside the region:

Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Malasieno

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 28
  • 3D Animation / Musical Score
    • View Profile
    • www.malasieno.com
Re: Waypoints
« Reply #2 on: July 21, 2006, 04:33:56 PM »

thanks... that's a very useful tip.
Logged
 

Page created in 0.041 seconds with 20 queries.