Wintermute Engine Forum

Wintermute Engine => Feature requests, suggestions => Done => Topic started by: adonf on December 06, 2006, 12:51:06 PM

Title: 3D actor animations in Scene Edit
Post by: adonf on December 06, 2006, 12:51:06 PM
Hi Mnemonic,

I think it would be an interesting feature to select the animation that is run on a 3D actor in Scene Edit. At the moment, only the animation called "idle" is played, and it can't be overriden in the actor's script with IdleAnimName. When we want to place an actor precisely for interaction with the world (eg. opening a drawer or picking up an object) our only options are to re-export the animation with the name "idle" or to edit the .X file by hand and change the names.

Could it be possible to play the first animation listed in the .X models, in case where "idle" cannot be found instead of nothing ?

Cheers,
  Olivier
Title: Re: 3D actor animations in Scene Edit
Post by: metamorphium on December 06, 2006, 01:20:17 PM
this is actually good idea. I second this wish. :)