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Author Topic: Maya  (Read 3758 times)

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Phero

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Maya
« on: September 08, 2005, 06:23:53 PM »

Is it possible to use Maya to model, texture and animate (IK) to export from Maya MB/MA to MS3D with an exporter or perhaps a MEL-scriptexporter?
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alelink

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Re: Maya
« Reply #1 on: September 09, 2005, 01:58:15 PM »

No you can't export an animated model, but you can model and texturize (Uv) your model in maya and then animate it in
in MilkShape or CharacterFX or... or... I don't remember but there's another tool too!

Maybe in future WME could import some format like .X and so almost all problems for 3dartists will be resolved.

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Phero

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Re: Maya
« Reply #2 on: September 09, 2005, 04:43:01 PM »

Yeah. Or to import a whole scene from Maya. That would be great :)
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gfxmachine

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Re: Maya
« Reply #3 on: September 10, 2005, 12:03:34 PM »


Quote
MilkShape or CharacterFX or... or...

Fragmotion.

This and Character Fx support weights (good for organic joint deformation) while Milkshape 3d hasn't. I need to guess if ms3d format supports it at least; then the python blender script could export it and we'r saved sooner or later :)

BTW, tools for importing a texture mesh and animating are a bunch: in mid cost or low cost or free you mean, yup, gmax(md5 export only), blender, 3d canvas, gamespace(a bit pricy imho compared to the others and results) , messiah, hash, etc. Maya,lw,max(ms3d export, too),xsi(ms3d export also, I think) export directly as x, obj.

An x loader would be great, but is a load of work. Mnemonic is working hard on the tools, so I think definitely the way we should aim to is discover how to export weights animation from blender in ms3d format. I'll dig about that one.

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Phero

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Re: Maya
« Reply #4 on: September 10, 2005, 03:39:56 PM »

I am pretty new to ms3d, but I dont think it supports weights or ?
« Last Edit: September 10, 2005, 03:43:26 PM by Phero »
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