Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: FogGobbler on January 24, 2008, 08:35:49 PM

Title: How to export from 3ds max - possible solution
Post by: FogGobbler on January 24, 2008, 08:35:49 PM
Hi, guys!

Perhaps some of you have trouble with exporting X-files from max and get a distorted mesh.

Found something out that might help you.

1. Before you throw a physique-modifier on your mesh, select the mesh
2. select all polygons (faces)
3. on the "sufaces properties" rollout click unify normals
4. turn off polygon mode and put a physique modifier on top of the stack
5. set up the physique modifier as usual and export.

Hope that helps (it did for me)

Best regards,
Oli