Wintermute Engine Forum
Wintermute Engine => Technical forum => Topic started by: FogGobbler on January 24, 2008, 08:35:49 PM
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Hi, guys!
Perhaps some of you have trouble with exporting X-files from max and get a distorted mesh.
Found something out that might help you.
1. Before you throw a physique-modifier on your mesh, select the mesh
2. select all polygons (faces)
3. on the "sufaces properties" rollout click unify normals
4. turn off polygon mode and put a physique modifier on top of the stack
5. set up the physique modifier as usual and export.
Hope that helps (it did for me)
Best regards,
Oli