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Game announcements / Re: NIGHT IN FOG - Tactical RPG
« on: January 22, 2016, 01:19:16 PM »
Yes, Thanks to Mnemonic for Engine!
But there is some simple things I miss in engine with I suppose could easy be implemented:
1. Possibility to define item type:
2. As I use a lot of tiles In Scene Editor possibility to use CTRL+C and CTRL+V and DEL
3. Autoselect with mouse in Scene edit
But there is some simple things I miss in engine with I suppose could easy be implemented:
1. Possibility to define item type:
Code: [Select]
ITEM
{
CURSOR_COMBINED = TRUE
CAPTION = "WME User's Guide"
NAME = "book"
SPRITE = "items\book.png"
CURSOR = "items\book.bmp"
CURSOR_HOVER = "items\book_h.bmp"
SCRIPT = "items\book.script"
TYPE= ITEM // GUN , BOT anything.....
}
2. As I use a lot of tiles In Scene Editor possibility to use CTRL+C and CTRL+V and DEL
3. Autoselect with mouse in Scene edit