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Technical forum / Re: Layers & Regions
« on: January 21, 2008, 07:08:41 AM »
I used layers for fast changing subscene.
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Well, the shadow will be "cast through" the object, that's indeed by design. To get precise results one would have to use raycasting, to simulate the light occlusion, and that would be extremely computationally expensive.
Scene.AutoScroll=true;
var e_obj=Scene.GetNode ("table");
Scene.ScrollTo (e_obj);