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Messages - trosa

Pages: [1] 2
1
Technické fórum / Re: Chyba pri ulozeni hry
« on: January 23, 2007, 10:13:05 PM »
Super!

 ::rock

2
Technické fórum / Re: Chyba pri ulozeni hry
« on: January 23, 2007, 12:16:08 PM »
Tak uz jsem na to prisel KDY presne to pada!  ::rock

Mam grafickou kartu s vystupem na 2 monitory a oba dva pouzvam. Pokud to pustim na primarnim, vse je OK (i kdyz u windowed mode trosku zlobi nahled - udelal mi nahled na menu save a ne na hru  :-\ ). Pokud to vsak pusim na SEKUNDARNIM MONITORU tak to udela BUM jakmile se to asi snazi vytvorit nahled na hru. A je jedno jestli to je fullscreen a nebo windowed.

Jen pro upresneni - na prmarnim monitoru mam 1600x1200 plochu a na sekundarnim 1280x1024, takze jestli ho netrapi ten zub pokud dela screenshot cele plochy ;-)


3
Technické fórum / Re: Chyba pri ulozeni hry
« on: January 23, 2007, 12:01:53 AM »
Mas moznost to zkusit na jinem pocitaci?

Zkusim to rano jeste jinde. Uz to mam povypinane. Jinak mam WinXP prof sp2, vsechny aktualizace. Zadny antivir, firewall, proste nic extra. Jedine co mam "zvlastni" je ze pouzivam 2 monitory (nVidia 6200) a 2 zvukovky :-)

4
Technické fórum / Re: Chyba pri ulozeni hry
« on: January 22, 2007, 11:58:29 PM »
Tak to DLLko to uz nacte - to je videt, ale porad nic nevygeneruje (nestihne). Jedine co to udela je klacicke hlaseni od MS ze se omlouvame za chyby. JInak nic. ZKusil jsem na to attachnout Delphi (nic "jineho" nemam) a jedine co zobrazili je kus zdrojaku v ASM a chybovou hlasku


---------------------------
Debugger Fault Notification
---------------------------
Project C:\Program Files\WME DevKit 1.7\wme.exe faulted with message: 'application-defined exception (code 0xe06d7363) at 0x7c81eb33'. Process Stopped. Use Step or Run to continue.
---------------------------
OK   
---------------------------

5
Technické fórum / Re: Chyba pri ulozeni hry
« on: January 22, 2007, 06:12:50 PM »
Já tomu teda moc nerozumím, ale vidím tam tři rádky začínající Error, od toho bych možná začla..:-)

To jsou chybove hlasky z postavicky ktere chybi prislusne animace. S tim se da zit (je to zatim pracovni postavicka). Nicmene pada to i na 3D demu co je v instalaci...

6
Technické fórum / Re: Chyba pri ulozeni hry
« on: January 22, 2007, 09:34:40 AM »
Hm, jenze padala a log negenerovala ani minula verze (tj. 1.6).

BugSlayerutil.dll tam je, ale v logu se o tom nic nezminule. Log prikladam cely. Tj. to je to jedine co vidim.

Code: [Select]

09:34: ********** DEBUG LOG OPENED 22-01-2007 (Release Build) *****************
09:34: Wintermute Engine ver 1.7.0, Compiled on Jan 21 2007, 13:38:41
09:34: Platform: Windows XP Service Pack 2 (Build 2600)
09:34: DirectX version: 9.0
09:34:
09:34: Scanning packages...
09:34:   Registered 0 files in 0 package(s)
09:34: Initializing scripting engine...
09:34:   Script compiler 'dcscomp.dll' bound successfuly
09:34: Loading plugins...
09:34:   wme_sample_pixel.dll
09:34:   wme_snow.dll
09:34: Loading string table...
09:34:   42 strings loaded
09:34: First run / crash recovery
09:34: Enumerating Direct3D devices...
09:34: Enumerating DirectSound devices...
09:34: Available video devices:
09:34:   NVIDIA GeForce 6200  (accelerated)
09:34:     nv4_disp.dll 6.14.10.7750
09:34:   NVIDIA GeForce 6200  (accelerated)
09:34:     nv4_disp.dll 6.14.10.7750
09:34: Available audio devices:
09:34:   Primární ovladač zvuku
09:34:   SoundMAX Digital Audio
09:34:   C-Media Wave Device
09:34:   [no sound]
09:34:
09:34: User selected:
09:34:   Video: NVIDIA GeForce 6200  (accelerated)
09:34:          Windowed:yes  Colors:16bit  T&L:no  Multisample:2
09:34:   Audio: Primární ovladač zvuku
09:34: Maximum texture size: 4096x4096
09:34: Engine initialized in 87 ms
09:34:
09:34: Error: Animation 'idle' cannot be found in the model.
09:34: Error: Animation 'hold' cannot be found in the model.
09:34: Error: Animation 'walk' cannot be found in the model.
09:34: Saving game 'saves\save001.dsv'...


7
Technické fórum / Re: Chyba pri ulozeni hry
« on: January 08, 2007, 01:51:47 PM »
hm, wme_crash.txt se nevygeneruje. Jedine ta klasicka hlaska od M$ o odeslani chyby. Nic vic, nic min.

8
Technické fórum / Chyba pri ulozeni hry
« on: January 05, 2007, 11:38:52 AM »
Cus,

  zacal jsem si predelavat 3D demo k obrazu svemu - mam tam zatim 2 misnosti a 2 herce. Kdyz dam save, WME spadne a posledni chyba v logu je

11:34: Saving game 'saves\save001.dsv'...

Pouzivam WME 1.7.2b - zkusil jsem i prdeslou verzi (ne betu) a dela to taky.
ps: zkusil jsem i samotne 3D demo s ciste instalovanym WME a ta sama chyba   :-\

9
Technické fórum / Re: volání funkcí
« on: December 17, 2006, 12:57:10 PM »
A samotne Scene.funkce() nefunguje? Scene je globalni objekt. Jinak nekde jsem tusim cetl ze nefunguje vicenasobna teckova notace, takze zkus priste neco jako:

var a;

a=Game.Scene;
a.fuknce();


10
Technical forum / How to export hidden geometry from Blender - tutorial
« on: December 16, 2006, 01:02:08 PM »
Hi All,

  I've tried to write short tutorial how I making scenes and exporting hidden geometry from Blender to my game. I hope it will be usefull for someone.

http://wiki.dead-code.org/wakka.php?wakka=BlenderHiddenGeometryExport

 ::wave

11
Software and games / Re: Exporting .X from fragMotion
« on: December 13, 2006, 10:30:53 AM »
Hi,

  ok, I tried to export it without Matrix keys from fragMotion, but not any progress. See attached images.



export settings:



Download of model (all viewers or imports to another SW is OK, but WME not)
http://pnws.org/wme/blackman2a.x (fragMotion export)
http://pnws.org/wme/blackman.png (skin)

I've tried export from MilkShape, but it haven't named animations, so I can't use it. I'am totaly lost! ???

12
Technical forum / Re: Script for actor
« on: December 11, 2006, 09:38:06 PM »
Thanks. I will try it.

I quess that this script will be included from all scenes?

But I still would think about conceptually different approaches to the whole thing.

I'am asking for good approach. ;D Idea above was only my "first shot".


13
Technical forum / Script for actor
« on: December 11, 2006, 08:31:17 PM »
Hi All,

 what is good way to solve my problem? I have one main actor and one secondary actor. Secondary actor - call him Fred, is usualy walking with main actor through game. And becouse this I need to change associated Fred (actor) script to change in each scene. Becouse in each scene is diferrent dialogues and diferrent actions to do with him.

 Can I for example use in "\actors\fred\fred.script" something like

Code: [Select]
#include "scenes\"+Scene.Name+"\fred.script"

?

14
Software and games / Re: Exporting .X from Blender
« on: December 11, 2006, 08:20:29 PM »
Does your Blender exporter allow you to choose whether it exports animations key as matrix keys or rotation-translation-scale keys?



But let's go focus on fragMotion exporter. Becouse I found that good way is export to .X from Blender, read it in fragMotion, add skeleton, animate it (or load presaved skeleton animations - I will post some usefull links to Wiki of forum) and export it. It works, but model is litle wierd in WME, but not in another .X viewer (mview.exe). Same model exported to MS3D is OK.

Blender .X exported is (I quess) corrupted. I've tried almost 5 diferent versions and all with same effect. Simple cube is OK, but complicated models are not.

15
Software and games / Re: Exporting .X from Blender
« on: December 11, 2006, 11:17:23 AM »
I've read Wiki and found link to fragMOTION as a best way to export .X files. I've used it, but exported file is bad for WME. And if I use mview to export .X, WME crash.

And of course, when I found working way to make models I will write it to wiki  ;)

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