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Technické fórum / Re: Chyba pri ulozeni hry
« on: January 23, 2007, 10:13:05 PM »
Super!
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Mas moznost to zkusit na jinem pocitaci?
Já tomu teda moc nerozumím, ale vidím tam tři rádky začínající Error, od toho bych možná začla..:-)
09:34: ********** DEBUG LOG OPENED 22-01-2007 (Release Build) *****************
09:34: Wintermute Engine ver 1.7.0, Compiled on Jan 21 2007, 13:38:41
09:34: Platform: Windows XP Service Pack 2 (Build 2600)
09:34: DirectX version: 9.0
09:34:
09:34: Scanning packages...
09:34: Registered 0 files in 0 package(s)
09:34: Initializing scripting engine...
09:34: Script compiler 'dcscomp.dll' bound successfuly
09:34: Loading plugins...
09:34: wme_sample_pixel.dll
09:34: wme_snow.dll
09:34: Loading string table...
09:34: 42 strings loaded
09:34: First run / crash recovery
09:34: Enumerating Direct3D devices...
09:34: Enumerating DirectSound devices...
09:34: Available video devices:
09:34: NVIDIA GeForce 6200 (accelerated)
09:34: nv4_disp.dll 6.14.10.7750
09:34: NVIDIA GeForce 6200 (accelerated)
09:34: nv4_disp.dll 6.14.10.7750
09:34: Available audio devices:
09:34: Primární ovladač zvuku
09:34: SoundMAX Digital Audio
09:34: C-Media Wave Device
09:34: [no sound]
09:34:
09:34: User selected:
09:34: Video: NVIDIA GeForce 6200 (accelerated)
09:34: Windowed:yes Colors:16bit T&L:no Multisample:2
09:34: Audio: Primární ovladač zvuku
09:34: Maximum texture size: 4096x4096
09:34: Engine initialized in 87 ms
09:34:
09:34: Error: Animation 'idle' cannot be found in the model.
09:34: Error: Animation 'hold' cannot be found in the model.
09:34: Error: Animation 'walk' cannot be found in the model.
09:34: Saving game 'saves\save001.dsv'...
But I still would think about conceptually different approaches to the whole thing.
#include "scenes\"+Scene.Name+"\fred.script"
Does your Blender exporter allow you to choose whether it exports animations key as matrix keys or rotation-translation-scale keys?