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Messages - trosa

Pages: 1 [2]
16
Software and games / Re: Exporting .X from Blender
« on: December 10, 2006, 09:38:52 PM »
I've exported my model from Blender to last fragMotion, added skeleton with animation and exported it. If I export it to MS3D format - all is ok. But if I export this same to .X file, I get wierd model with funny BIG hands and erratic animation. When I use this viewr from above link, model is OK. I also tried to resave model with this tool (mview.exe) and WME Project maganer crashes on preview with log line:

 Error getting any top level objects in 'actors\fleur\blackman2a_cnv.x'

All files is for download on

http://pnws.org/wme/blackman2a.x (fragMotion export)
http://pnws.org/wme/blackman2a_cnv.x (resaved from mview.exe)
http://pnws.org/wme/blackman.png (skin)

Please can anyone help me where is mistake?


17
Software and games / Re: Exporting .X from Blender
« on: December 05, 2006, 10:47:23 PM »
Can you import your model into other applications, like the .x-viewer from Microsoft?

I haven't any .X file viewer. Can you please send me link to it? I've searched M$ net and didn't found anyone.

A copying templates from trinity didn't worked  :-\

18
Technical forum / Re: Problem with Footsteps!!!
« on: December 04, 2006, 02:42:02 PM »
I created a room, with no grass and no wood... just a normally floor.

In my sounds folder i have:
House_Step1.ogg
House_Step2.ogg
House_Step3.ogg


try this from WME demo (this is taken and modified from trinity.script) - plays random sound for step

Code: [Select]
on "footstep"
{
  this.PlaySound("sounds\House_Step" + Random(1, 3) + ".ogg");
}

19
Software and games / Exporting .X from Blender
« on: December 04, 2006, 11:13:53 AM »
Hi All,

  I have latestbuild of Blender. I have simple character with bones and with single "action animation" - idle. I would like to export it to .X file. But when I export only selected object (my character) there are no animation. When I export all there are strange names for keyframes (names of my bones) and WME will crash. Can you help me or send a very litle working example?

20
Technical forum / Re: Problem with Footsteps!!!
« on: December 04, 2006, 11:08:37 AM »
It's based on regions. You must first create regions using SceneEditor and name them as grass and wood. For example - you have scene where is grass and wood brdge. So you will create 2 regions and this script will grab region name using actual actor position and then use sound file for grass or for wood.

I think that this example is commented well. So what do you exactly need to know?


21
Game design / Re: 3D actor for testing
« on: December 04, 2006, 08:25:19 AM »
It's good. But I need at least two diferent characters  ;)

22
My workaround was simply to scale the actor(s) by editing the .actor3d file and setting the parameter "SCALE" to a fitting value for the scene, so you don't have to scale the Blender scene itself. So if I shouldn't be able to "hack" that exporter script, this might be a way to go at least.

I've found similar workaround - setting Scale runtime, but this is better "trick".

Thx for your reply! ::rock

23
Game design / 3D actor for testing
« on: December 03, 2006, 09:51:07 PM »
Hi All,

  can anyone provide some testing .X 3D characters for "tech" preview of WME Engine to my colleagues? We would like to start developing 2.5D game and we need some "temp" graphics before we do our own.

  And second question - what tool do you using for character creation and animation? Which is best (and cheap also :D)?

24
Technické fórum / Re: Scena z Blenderu do WME
« on: November 30, 2006, 11:47:46 PM »
No, zkusil jsem (protoze samozrejmne zatim nicim prilozene 3D demo) do me nove pridane sceny dat do inicializacniho skriptu radku

actor.Scale = 30;

a to uz funguje. Postava uz vypada tak jak ma vypadat  ;)

Nicmene samozrejmne ze by me to zajimalo jak to exportovat efektivneji. Zkusim jeste vymlatit nejakou postavu z Blenderu, takze snad pak budu mit podobne souradnicove systemy tak to odpadne...

25
Hi All (& Jerrot, thanks for your export script),

  I'am trying to using your exporter, but result 3DS has too small coordinates. Is it possible to add ZOOM FACTOR to exported scene? So, I will draw using normal blender coordinates and exporting script zoom all coordinates for ex. 100x, so WME will be happy. Or is there another trick? Becouse if I use Trinity 3D actor from demo, is tooooo large.

Thanks!

26
Technické fórum / Re: Scena z Blenderu do WME
« on: November 30, 2006, 09:59:56 PM »
Tak si odpovim sam - chyba byla

a) s exportnim skriptem - ona uprava na matrix = obj.getMatrix('old_worldspace') - viz jinde ve foru
b) objekty jsou deeeesne mrnave a musi se nastavit par cisilek ala

  Waypoints height = 1
  Near = 1
  Far = -1

a pak pomoci camera FOV lehce poupravit.

Nicmene mam nyni trosku jiny problem - s Blenderem. Exportuje prilis male sceny (zrejmne ma jiny souradnicovy system) a vysledkem je ze kdyz pouziju Trinity z dema, tak je asi 100x vetsi nez by byt mela. A v Blenderu nelze scenu tak dostatecne zvetsit a pak s ni pracovat. Zkusil jsem hackout ten exportni skript, ale bezuspesne (vysledkem je poskozeny 3DS soubor se kterym nelze pracovat).

Prosim poradte par zkusenosti. Dikes!

27
Technické fórum / Scena z Blenderu do WME
« on: November 30, 2006, 07:24:43 PM »
Cauves lidi,

  zatim WME vypada dost huste a to o cem jsem dlouha leta snil ze bych udelal, lec volny cas nebyl.... Super prace, jen tak dal.

  A ted k dotazu. Stahl jsem si Blendera a vstrebavam jeho ovladani. Zkusil jsem udelat jednoduchou scenu - proste 2 steny + podlaha. Podlahu jsem pojmenoval "walk_floor" (jak jsem se docetl nekde ve foru), zdi jsem pojmenoval "blk_wall_01", "blk_wall_02". Defaulni kamera se jmenuje "Camera" a sveto jsem prejmenoval na "Light_01". Stahl jsem si ve foru doporucovany exporter a ulozil jako 3DS. Nicmene kdyz to nactu ve scene editoru jako Geometry, tak nevidim nic. Proste nic - nepomuze nastaveni zadnych hodnot.
 
  Pls. poradte jak na to - staci mi jednoducha scena - abych pochopil a rozchodil zaklad.

  Moje scena je ke stazeni na http://todo.mujhosting.com/x/pokoj2.blend , obrazek sceny na http://todo.mujhosting.com/x/Scene01.jpg

Diky za kazdy tip!

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