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Software and games / Re: Exporting .X from Blender
« on: December 10, 2006, 09:38:52 PM »
I've exported my model from Blender to last fragMotion, added skeleton with animation and exported it. If I export it to MS3D format - all is ok. But if I export this same to .X file, I get wierd model with funny BIG hands and erratic animation. When I use this viewr from above link, model is OK. I also tried to resave model with this tool (mview.exe) and WME Project maganer crashes on preview with log line:
Error getting any top level objects in 'actors\fleur\blackman2a_cnv.x'
All files is for download on
http://pnws.org/wme/blackman2a.x (fragMotion export)
http://pnws.org/wme/blackman2a_cnv.x (resaved from mview.exe)
http://pnws.org/wme/blackman.png (skin)
Please can anyone help me where is mistake?
Error getting any top level objects in 'actors\fleur\blackman2a_cnv.x'
All files is for download on
http://pnws.org/wme/blackman2a.x (fragMotion export)
http://pnws.org/wme/blackman2a_cnv.x (resaved from mview.exe)
http://pnws.org/wme/blackman.png (skin)
Please can anyone help me where is mistake?