Wintermute Engine Forum
Wintermute Engine => WME Lite => Topic started by: lacosaweb on September 26, 2015, 05:00:04 PM
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Hi, when I try to run the game, seeing the logfile everything looks fine until these lines:
09-26 17:57:41.026 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: Request to open asset at path: raw success=TRUE
09-26 17:57:41.026 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: close handle
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: Request to open asset at path: raw success=TRUE
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=ProjectMan.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=SceneEdit.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=SpriteEdit.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=WindowEdit.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=wme.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=wme_demo.wpr
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=NULL
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: close handle
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ DirectoryOperations: opendir('/data\') success=FALSE
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Registered 0 files in 0 package(s)
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Initializing scripting engine...
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Script compiler is NOT available
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Error opening file 'startup.settings'
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: CBGame::LoadSettings failed for file 'startup.settings'
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Error loading game settings.
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41:
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Shutting down...
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Shutting down scripting engine
I placed my 'data' directory into 'raw' directory and changed the getGameFilePath() and getGamePackagePath() in WMELiteFunctions.java like the documentation indicates.
The log line "DirectoryOperations: opendir('/data\') success=FALSE" indicates that wme didn't find the data directory?
What is the problem?
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Hi, when I try to run the game, seeing the logfile everything looks fine until these lines:
09-26 17:57:41.026 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: Request to open asset at path: raw success=TRUE
09-26 17:57:41.026 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: close handle
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: Request to open asset at path: raw success=TRUE
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=ProjectMan.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=SceneEdit.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=SpriteEdit.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=WindowEdit.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=wme.log
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=wme_demo.wpr
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: next filename=NULL
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ AssetDir: close handle
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ DirectoryOperations: opendir('/data\') success=FALSE
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Registered 0 files in 0 package(s)
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Initializing scripting engine...
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Script compiler is NOT available
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Error opening file 'startup.settings'
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: CBGame::LoadSettings failed for file 'startup.settings'
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Error loading game settings.
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41:
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Shutting down...
09-26 17:57:41.116 3278-3314/org.libsdl.app V/org.libsdl.app﹕ 17:57:41: Shutting down scripting engine
I placed my 'data' directory into 'raw' directory and changed the getGameFilePath() and getGamePackagePath() in WMELiteFunctions.java like the documentation indicates.
The log line "DirectoryOperations: opendir('/data\') success=FALSE" indicates that wme didn't find the data directory?
What is the problem?
wme on android can only execute compiled games, there is no script compiler available. place your compiled packages into the "raw" directory and try again.
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Thanks, now it finds the package but another error is showing.
Any idea?
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] JNI DETECTED ERROR IN APPLICATION: JNI SetStaticBooleanField called with pending exception 'java.lang.NoSuchFieldError' thrown in int org.libsdl.app.SDLActivity.nativeInit(java.lang.Object):-2
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] in call to SetStaticBooleanField
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] from int org.libsdl.app.SDLActivity.nativeInit(java.lang.Object)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] "SDLThread" prio=5 tid=13 Runnable
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] | group="main" sCount=0 dsCount=0 obj=0x12c56da0 self=0xa98cd800
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] | sysTid=7223 nice=0 cgrp=apps sched=0/0 handle=0xaee56300
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] | state=R schedstat=( 0 0 0 ) utm=4 stm=11 core=2 HZ=100
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] | stack=0xa11fe000-0xa1200000 stackSize=1036KB
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] | held mutexes= "mutator lock"(shared held)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #00 pc 00004640 /system/lib/libbacktrace_libc++.so (UnwindCurrent::Unwind(unsigned int, ucontext*)+23)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #01 pc 00002e8d /system/lib/libbacktrace_libc++.so (Backtrace::Unwind(unsigned int, ucontext*)+8)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #02 pc 00248bb1 /system/lib/libart.so (art::DumpNativeStack(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, int, char const*, art::mirror::ArtMethod*)+68)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #03 pc 0022d8e7 /system/lib/libart.so (art::Thread::Dump(std::__1::basic_ostream<char, std::__1::char_traits<char> >&) const+146)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #04 pc 000b188b /system/lib/libart.so (art::JniAbort(char const*, char const*)+582)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #05 pc 000b1fc5 /system/lib/libart.so (art::JniAbortF(char const*, char const*, ...)+60)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #06 pc 000b50d5 /system/lib/libart.so (art::ScopedCheck::ScopedCheck(_JNIEnv*, int, char const*)+1284)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #07 pc 000b7a5f /system/lib/libart.so (art::CheckJNI::SetStaticBooleanField(_JNIEnv*, _jclass*, _jfieldID*, unsigned char)+54)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #08 pc 0007a653 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #09 pc 00017423 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_AddHintCallback_REAL+138)
10-10 11:53:35.925 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #10 pc 0007a67d /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (Android_InitTouch+20)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #11 pc 0007aa6d /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #12 pc 00079dd7 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_VideoInit_REAL+250)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #13 pc 00016d91 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_InitSubSystem_REAL+136)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #14 pc 00036aad /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #15 pc 00036e39 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_Init+8)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #16 pc 0006ffad /data/app/org.libsdl.app-2/lib/arm/libmain.so (CBRenderSDL::InitRenderer(int, int, bool, float, float, bool, std::string const&, bool)+20)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #17 pc 000463a5 /data/app/org.libsdl.app-2/lib/arm/libmain.so (CBPlatform::Initialize(CBGame*, int, char**)+916)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #18 pc 00077167 /data/app/org.libsdl.app-2/lib/arm/libmain.so (SDL_main+38)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #19 pc 0004306b /data/app/org.libsdl.app-2/lib/arm/libmain.so (Java_org_libsdl_app_SDLActivity_nativeInit+190)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] native: #20 pc 00002685 /data/dalvik-cache/arm/data@app@org.libsdl.app-2@base.apk@classes.dex (Java_org_libsdl_app_SDLActivity_nativeInit__Ljava_lang_Object_2+100)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] at org.libsdl.app.SDLActivity.nativeInit(Native method)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] at org.libsdl.app.SDLMain.run(SDLActivity.java:976)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65] at java.lang.Thread.run(Thread.java:818)
10-10 11:53:35.935 7135-7223/org.libsdl.app A/art﹕ art/runtime/check_jni.cc:65]
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] Runtime aborting...
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] Aborting thread:
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] "SDLThread" prio=5 tid=13 Native
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] | group="" sCount=0 dsCount=0 obj=0x12c56da0 self=0xa98cd800
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] | sysTid=7223 nice=0 cgrp=apps sched=0/0 handle=0xaee56300
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] | state=R schedstat=( 0 0 0 ) utm=5 stm=14 core=1 HZ=100
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] | stack=0xa11fe000-0xa1200000 stackSize=1036KB
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] | held mutexes= "abort lock" "mutator lock"(shared held)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #00 pc 00004640 /system/lib/libbacktrace_libc++.so (UnwindCurrent::Unwind(unsigned int, ucontext*)+23)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #01 pc 00002e8d /system/lib/libbacktrace_libc++.so (Backtrace::Unwind(unsigned int, ucontext*)+8)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #02 pc 00248bb1 /system/lib/libart.so (art::DumpNativeStack(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, int, char const*, art::mirror::ArtMethod*)+68)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #03 pc 0022d8e7 /system/lib/libart.so (art::Thread::Dump(std::__1::basic_ostream<char, std::__1::char_traits<char> >&) const+146)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #04 pc 0021df2f /system/lib/libart.so (art::AbortState::DumpThread(std::__1::basic_ostream<char, std::__1::char_traits<char> >&, art::Thread*)+22)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #05 pc 0021e195 /system/lib/libart.so (art::AbortState::Dump(std::__1::basic_ostream<char, std::__1::char_traits<char> >&)+364)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #06 pc 0021e361 /system/lib/libart.so (art::Runtime::Abort()+72)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #07 pc 000a838b /system/lib/libart.so (art::LogMessage::~LogMessage()+1322)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #08 pc 000b1a69 /system/lib/libart.so (art::JniAbort(char const*, char const*)+1060)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #09 pc 000b1fc5 /system/lib/libart.so (art::JniAbortF(char const*, char const*, ...)+60)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #10 pc 000b50d5 /system/lib/libart.so (art::ScopedCheck::ScopedCheck(_JNIEnv*, int, char const*)+1284)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #11 pc 000b7a5f /system/lib/libart.so (art::CheckJNI::SetStaticBooleanField(_JNIEnv*, _jclass*, _jfieldID*, unsigned char)+54)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #12 pc 0007a653 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #13 pc 00017423 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_AddHintCallback_REAL+138)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #14 pc 0007a67d /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (Android_InitTouch+20)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #15 pc 0007aa6d /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #16 pc 00079dd7 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_VideoInit_REAL+250)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #17 pc 00016d91 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_InitSubSystem_REAL+136)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #18 pc 00036aad /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (???)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #19 pc 00036e39 /data/app/org.libsdl.app-2/lib/arm/libSDL2.so (SDL_Init+8)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #20 pc 0006ffad /data/app/org.libsdl.app-2/lib/arm/libmain.so (CBRenderSDL::InitRenderer(int, int, bool, float, float, bool, std::string const&, bool)+20)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #21 pc 000463a5 /data/app/org.libsdl.app-2/lib/arm/libmain.so (CBPlatform::Initialize(CBGame*, int, char**)+916)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #22 pc 00077167 /data/app/org.libsdl.app-2/lib/arm/libmain.so (SDL_main+38)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #23 pc 0004306b /data/app/org.libsdl.app-2/lib/arm/libmain.so (Java_org_libsdl_app_SDLActivity_nativeInit+190)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] native: #24 pc 00002685 /data/dalvik-cache/arm/data@app@org.libsdl.app-2@base.apk@classes.dex (Java_org_libsdl_app_SDLActivity_nativeInit__Ljava_lang_Object_2+100)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] at org.libsdl.app.SDLActivity.nativeInit(Native method)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] at org.libsdl.app.SDLMain.run(SDLActivity.java:976)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] at java.lang.Thread.run(Thread.java:818)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] Pending exception java.lang.NoSuchFieldError thrown by 'int org.libsdl.app.SDLActivity.nativeInit(java.lang.Object):-2'
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] java.lang.NoSuchFieldError: no "Z" field "mSeparateMouseAndTouch" in class "Lorg/libsdl/app/SDLActivity;" or its superclasses
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] at int org.libsdl.app.SDLActivity.nativeInit(java.lang.Object) (SDLActivity.java:-2)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] at void org.libsdl.app.SDLMain.run() (SDLActivity.java:976)
10-10 11:53:36.255 7135-7223/org.libsdl.app A/art﹕ art/runtime/runtime.cc:287] at void java.lang.Thread.run() (Thread.java:818)
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Fixed. Needed to merged the SDLActivity.java with the latest version of SDLActivity. ;)
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Yes, if you compile SDL from sources, the Java part needs to be updated separately, this is a constant source of annoyance, but cannot be helped.
If you use assets for placing your game data, there might be a limit to the max. size of the asset. Google Play will limit your app to 50MB anyway. But there might be another limit of you sideload a bigger asset directory. Looks like you saw a 64MB limit. For games of this size, expansion files (OBB files) are a good way for distribution.