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Technical forum / What screen resolution to use, for a project completing circa 2010?
« on: July 02, 2008, 08:28:48 AM »
When starting a Wintermute project for completion in a couple of years (2010/1), what widescreen resolution would it be best to pick to work in?
I figure that most people inclined to play thoughtful and intelligent PC games (as opposed to, say, console-punching adolescents with the attention span of a chipmunk) will by then have 23" or 24" screens running at a native 1920x1200px. This may be especially true of the affluent baby-boomer generation, as they increasingly retire - they can afford a large screen.
But I also think that 1920x1080px (16:9 ratio) could be a good option, so that even if 1920x1200px (16:10 ratio) widescreen becomes the norm, those using a native 1920x1200px screen can still view - just with thin 60px black bars at top and bottom.
Or, should I play safe and assume many people will still be using 20" monitors running at 1680x1050px?
I figure that most people inclined to play thoughtful and intelligent PC games (as opposed to, say, console-punching adolescents with the attention span of a chipmunk) will by then have 23" or 24" screens running at a native 1920x1200px. This may be especially true of the affluent baby-boomer generation, as they increasingly retire - they can afford a large screen.
But I also think that 1920x1080px (16:9 ratio) could be a good option, so that even if 1920x1200px (16:10 ratio) widescreen becomes the norm, those using a native 1920x1200px screen can still view - just with thin 60px black bars at top and bottom.
Or, should I play safe and assume many people will still be using 20" monitors running at 1680x1050px?