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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

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Messages - SoundGuy

Pages: 1 ... 11 12 [13] 14
181
Hey,
well WME is in my opinion the easiest engine to start with, mainly because it has many code examlpes and demo projects to work with.
I'm usually on 24/7 on the WME irc chan, so feel free to bug me there.

SoundGuy

182
Scripts, plugins, utilities, goodies / Re: MACs WME Toolbox
« on: August 19, 2006, 12:45:38 AM »
Take your time, our game has at least a year of production still.

183
Scripts, plugins, utilities, goodies / Re: MACs WME Toolbox
« on: August 18, 2006, 05:28:18 PM »
commented text area,
it also gives me lines for text which is commented ,
Code: [Select]
/*
actor.Talk("blabal");

*/

//actor.Talk("lalalal"):

184
Scripts, plugins, utilities, goodies / Re: MACs WME Toolbox
« on: August 18, 2006, 05:20:35 PM »
ok:
1. my string.tab and speech files are in a package directory :"Hebrew Pack"
I get this from the CVS of the toolbox
"...Zbeng\GameSVN\data\scenes\Room\scr\";"scene_init.script";"82";"   actor";"MISSING TEXT GAL_START_00";"";"GAL_START_00";""

this is line 82 from scene.init:
Code: [Select]
actor.Talk("/GAL_START_00/MISSING TEXT GAL_START_00");
So far so good, BUT, this is the line from string.tab, which i put into STRING.TAB location and enabled translate directly:
[code]
GAL_START_00   ו

185
Done / Subversion .svn files - ignoe in WME projman
« on: August 17, 2006, 09:00:20 PM »
Hey,
I'm using SubVersion to do source control, and it generated hidden files and directories with the name .svn
I would like to be able to not see them in the tree view in the WME project manager.

for me it's a nice to have featrue, and certainly not in any priority.

186
Scripts, plugins, utilities, goodies / Re: MACs WME Toolbox
« on: August 17, 2006, 08:57:29 PM »
nice.

ignore my talkscan question.

i still need something a bit stornger, that tells me what lines i have included in my scripts, but havn't added to string.tab , and don't have a sound file for.

187
Scripts, plugins, utilities, goodies / Re: WME Talk Scanner
« on: August 17, 2006, 08:30:12 PM »
Alas,
I'm trying to use the WME Talk Scanner, and it generates an error : parameter must be positive.

Too bad, looks like it's a very usefull tool to have, as i KNOW i have some text missing from my string.tab that i should track.

Oded

188
right, nice.
so, I should only learn how the edit plus stx files work.

189
Software and games / Re: Need a game
« on: August 17, 2006, 08:26:54 PM »
wokring on it.
You shall have your 2d cartoon/runaway game within a year now.

190
just wondering if anyone bothered making a new version of the syntax highlight and code completion for editplus.
I use it and it's nice, but it lacks the new WME engine featrues.

191
Feature requests, suggestions / Re: Another music wish...
« on: August 02, 2006, 12:44:29 PM »
Like i proved to myself today, SetMusicPosition and GetMusicPosition doens't work as expected, as it has at least 1 second delay due to sound buffering :-(


192
Feature requests, suggestions / Music segments queueing
« on: August 02, 2006, 12:38:49 PM »
I want to do a iMuse-like  ogg music transition, and for that i need a Game.PlayMusicChannelQueue(Channel, Filename, Looping, LoopStart) that queues the next music segment seamlessly right after the current music segemnt (looped or not) has reached it's end.

I tried implementing this in the script level, but due to sound buffers i couldn't accomplish it.

Thanks,
SoundGuy

193
Hey,

I could help you with Scumm interface. I've written a runaway style interface two weeks ago and will release the code soon, once i've added comment and beautyfied it a bit.
If you need help feel free to let me know. I could help you with coding if you can help me with graphics.

feel free to PM me.
SoundGuy

194
Scripts, plugins, utilities, goodies / Re: WME Talk Scanner
« on: July 11, 2006, 08:15:20 AM »
The link is broken.
Anyone still got a copy of this util ? sounds useful

195
Found the problem and fixed it..
just add the RightDoubleClick event:
Code: WME Script
  1.  
  2. on "RightClick"
  3. {
  4.                                                
  5.                         switchcursor();       // function for right click defined in functions.inc
  6.  
  7. }
  8.  
  9. on "RightDoubleClick"
  10. {
  11.                                                
  12.                         switchcursor();       // function for right click defined in functions.inc
  13.  
  14. }
  15.  

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