global IsDragging = false;
//var IsDragging = false;
on "LeftClick"
{
IsDragging = true;
//PlaySounds();
while(IsDragging)
{
if(Game.MouseX > MinX && Game.MouseX < MaxX)
{
Game.Msg("Game.MouseX is " + Game.MouseX);
Game.Msg("mASlider.X is " + mASlider.X);
this.X = Game.MouseX;;
//set variable here
//Game.SetGlobalMusicVolume
}
Sleep(1);
}
}
////////////////////////////////////////////////////////////////////////////////
on "LeftRelease"
{
IsDragging = false;
//StopSounds();
}