Wintermute Engine Forum

Wintermute Engine => Technical forum => Topic started by: mylesblasonato on August 10, 2009, 05:11:01 AM

Title: Camera Rotations
Post by: mylesblasonato on August 10, 2009, 05:11:01 AM
Hi there,
We're having the same problem as this guy did: http://forum.dead-code.org/index.php?topic=3590.0 (http://forum.dead-code.org/index.php?topic=3590.0)
but i don't know what he means about inversing the rotation. Could someone elaborate please.

Cheers  ::beer
Myles Blasonato.
Title: Re: Camera Rotations
Post by: mylesblasonato on August 15, 2009, 05:59:34 AM
Anyone?
Please :P

Cheers ::beer
Myles Blasonato.
Title: Re: Camera Rotations
Post by: Mnemonic on August 16, 2009, 06:47:07 PM
Maybe he means he rotated the model around Y axis instead of Z axis... or something ???
Title: Re: Camera Rotations
Post by: mylesblasonato on August 17, 2009, 06:46:31 AM
Mmmm,
I dunno but i will get our guys to have a look again at what you suggested.

Cheers  ::beer
Myles Blasonato.
Title: Re: Camera Rotations
Post by: mylesblasonato on August 21, 2009, 04:25:44 AM
Hi,
We tried but it didn't work :(
We're still working on it.

Cheers  ::beer
Myles Blasonato.
Title: Re: Camera Rotations
Post by: mylesblasonato on September 01, 2009, 02:10:29 AM
This is really starting to cause us a bit of trouble. It's wierd how it only does it on one scene and it's one where the camera is rotated. Is their a problem in WME for rotation of the camera?

Cheers  ::beer
Myles Blasonato.