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Author Topic: Camera Rotations  (Read 3709 times)

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mylesblasonato

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Camera Rotations
« on: August 10, 2009, 05:11:01 AM »

Hi there,
We're having the same problem as this guy did: http://forum.dead-code.org/index.php?topic=3590.0
but i don't know what he means about inversing the rotation. Could someone elaborate please.

Cheers  ::beer
Myles Blasonato.
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mylesblasonato

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Re: Camera Rotations
« Reply #1 on: August 15, 2009, 05:59:34 AM »

Anyone?
Please :P

Cheers ::beer
Myles Blasonato.
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Mnemonic

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Re: Camera Rotations
« Reply #2 on: August 16, 2009, 06:47:07 PM »

Maybe he means he rotated the model around Y axis instead of Z axis... or something ???
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mylesblasonato

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Re: Camera Rotations
« Reply #3 on: August 17, 2009, 06:46:31 AM »

Mmmm,
I dunno but i will get our guys to have a look again at what you suggested.

Cheers  ::beer
Myles Blasonato.
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mylesblasonato

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Re: Camera Rotations
« Reply #4 on: August 21, 2009, 04:25:44 AM »

Hi,
We tried but it didn't work :(
We're still working on it.

Cheers  ::beer
Myles Blasonato.
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Re: Camera Rotations
« Reply #5 on: September 01, 2009, 02:10:29 AM »

This is really starting to cause us a bit of trouble. It's wierd how it only does it on one scene and it's one where the camera is rotated. Is their a problem in WME for rotation of the camera?

Cheers  ::beer
Myles Blasonato.
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