Hi
I know that WME it's not the engine for strategy games. I know it. However, I think that I could make strategy turn based game very easily in WME. I got full concept of world, rules, some algorithms. All I need to do is to sit down with computer and make it happen. But I've found a problem. I think about space strategy turn based game. One of the core elements are planets where the player can have a base. Every base can mine some resources, bulid ships, train pilots etc. - this kind of stuff. Problem is that universe is huge. There will be 50 solar systems, each solar system has own planets with moons. Every single planet or moon can have base. There is some limitations (game rules). You cannot have more bases than 5 per every solar system. So... 50 solar systems * 5 bases = 250 bases. It looks like madness but it's not. Believe me. Every base has it's own properties (resources, factory status, units, people...) So every base can have some 50 properties. It gives us 250 bases * 50 properties = 12500 and it's only ground bases. Same story is with fleets, orbital bases etc. Normally I could use some array to story this data but I've find out that if I'll do this WME has some serious issues with load and save game. Look I know that WME has a great potential and I know that it can be done. I need some tips, advices...