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Messages - metamorphium

Pages: [1] 2 3 ... 102
1
WME Lite / Re: Building my game on OS X 10.9 with WME Lite
« on: December 10, 2014, 09:00:21 PM »
Hmm. Do you get the same behavior with julia branch?

2
Game announcements / Re: Octave [beta demo]
« on: October 27, 2014, 09:59:40 AM »
Congratulations! I will check it out.

3
WME Lite / Re: WMELite settings.xml handling
« on: August 29, 2014, 10:58:24 PM »
How about having per user settings in that xml file?

Btw. you are my personal hero, Daniel for spotting the crash in ConvertUtf.h I was pulling my hair over that one. :) I owe you a few   ::beer ::beer ::beer

4
Technical forum / Re: Scene entity sprite order
« on: July 30, 2014, 12:35:33 AM »
what's the problem with swapping entity z-orders? You can usually achieve everything similar with StickToRegion()

5
Dear muties,

finally! Mark your calendars if there is anyone still alive. September 12 marks the spot.

https://www.youtube.com/watch?feature=player_detailpage&v=iuABNdxq-QI

Best,
Jan

6
Community bulletin board / Happy Birthday Mnemonic!
« on: June 22, 2014, 11:42:41 PM »
Dear Mnemonic,

I'd like to wish you Happy Birthday and lots of enthusiasm and thank you for WME engine. Even today it proves to be an amazing piece of software and many great things
wouldn't exist without you or WME.

I hope that we're going to meet again and celebrate your birthday properly as I want to invite you to our J.U.L.I.A.: Among the Stars launch party. In that aspect I also want to keep
the exactness of WME dating - so the launch party will be at 6 PM When it's done (tm).

Enjoy your b-day!  ::beer ::beer ::beer ::beer ::beer ::beer ::beer

7
Technical forum / Re: Export characters from Max 2014
« on: May 14, 2014, 08:10:46 PM »
yeah, 3d support is very basic. Maybe you should implement different library as WME is now opensource.

8
Technical forum / Re: Export characters from Max 2014
« on: May 14, 2014, 06:54:11 PM »
Hm. Last time we used 3d models was 2006. It's probably format incompatibility then. Let's see if some newer max user has better experience.

9
Technical forum / Re: Export characters from Max 2014
« on: May 14, 2014, 06:37:57 PM »
So there is no longer that panda export available?

http://res.dead-code.org/doku.php/kbase:exporting_models_from_3ds_max


10
Technical forum / Re: Picture/Sprite when loading
« on: May 14, 2014, 12:57:45 PM »
I am also using lazy load pattern a lot. This helps make the game running much faster. Even with game-scoped things, load them when you need them for the first time. This way loading times spread. This also is important for animation-heavy scenes. Our switch to Full HD really forced me to optimize much more.

11
Technical forum / Re: Frames per second VS milliseconds ?
« on: May 14, 2014, 12:55:43 PM »
My suggestion is - always time it relatively to other events. Absolute time on ms scale just performs totally different on different machines.

12
I was looking into it and adding sound should be quite straightforward. However I am myself using audio unpaired with videos because I need to have fluent audio transitions between scenes and hate this video end - audio cuts. Basically you can encapsulate video playing calls into method which handles both audio and video playing simultaneously.

13
You can use my fork of WME lite. It supports theoras on Linux, current main build of WME lite supports theoras as well for PC, Mac and iOS.

14
WME sources discussion / Re: Screen resolution scale down
« on: March 20, 2014, 11:43:47 PM »
You can try my fork of wme lite. It should switch resolution to the nearest with correct aspec ratio and letterbox it.

https://bitbucket.org/JanKavan/wmelite-julia-branch

15
Technical forum / Re: ParentNotify not working for sub-window
« on: January 22, 2014, 02:29:44 PM »
Parent of the button is window, not a parent window.

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