Hiya,
ok, I'm getting closer and closer to it. Today I played a lot with animations in Blender (the great new timeline, IPO and Action Curves, Armatures/Bones), and I even got an MD2 exporter working and could load my character into Milkshape. But - again - without Armature/Bones. My texture was lost somehow, too.
I wouldn't like the idea of writing my own converter in Python (the Blender geometry file export script was a heavy mess already.
) and I can't be the only one who needs to export a mesh+texture+bones into some other format.
Therefore the question is - did ANYBODY manage to model a character (with textures and bones) in Blender and export it to whatever format without the loss of textures/bones and - in the most perfect case - could import it in Milkshape without a loss?
(Yes, I could do the bones in Milkshape, too, but it would double the work, because I need the bones in Blender for video sequences anyway!)
Thanks, Jerrot.
EDIT: ok, I found out MD2 doesn't save skeletons anyway. *sigh*