Please login or register.

Login with username, password and session length
Advanced search  

News:

IRC channel - server: waelisch.de  channel: #wme (read more)

Author Topic: 3D Character turning head to look objects (Grim Fandango Style)  (Read 8143 times)

0 Members and 1 Guest are viewing this topic.

Banky

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 23
    • View Profile

Hi, Mnemonic

Is possible to include this kind of functionality? Or is it possible to accomplish that by scripting?

Thanks in advance,
Banky
Logged

Mnemonic

  • WME developer
  • Administrator
  • Addicted to WME forum
  • *
  • Karma: 41
  • Offline Offline
  • Gender: Male
  • Posts: 5683
    • View Profile
    • Dead:Code Site
Re: 3D Character turning head to look objects (Grim Fandango Style)
« Reply #1 on: April 05, 2006, 09:22:31 AM »

It's planned, but it's not a trivial change, it will require some changes to the way the 3D geometry is handled.
Logged
Yes, I do have a twitter account
Please don't send me technical questions in private messages, use the forum. ::wave

Banky

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 23
    • View Profile
Re: 3D Character turning head to look objects (Grim Fandango Style)
« Reply #2 on: April 05, 2006, 09:34:42 AM »

Ok,

thanks for the quick response!

-Banky
Logged

leucome

  • Occasional poster
  • **
  • Karma: 0
  • Offline Offline
  • Gender: Male
  • Posts: 86
    • View Profile
    • Leucome Games
Re: 3D Character turning head to look objects (Grim Fandango Style)
« Reply #3 on: April 06, 2006, 04:19:34 AM »

I just want to say i am really interested to this feature.
Logged
Look my Site ——► http://news.leucome.ca

varnama

  • Lurker
  • *
  • Karma: 0
  • Offline Offline
  • Posts: 44
    • View Profile
Re: 3D Character turning head to look objects (Grim Fandango Style)
« Reply #4 on: April 07, 2006, 04:18:39 PM »

Hi! i'm think script that it's possible too, only do a head animation range, calculate object position in screen and play a range head animation that it corresponds to location of the object , it's a good fix if you can't wait function be implemented..  ;)
Logged
 

Page created in 0.038 seconds with 20 queries.