I'm not planning positioning 3D objects directly in SceneEdit. I think it would be really clumsy given the fixed view. Setting light/camera properties might be possible though.
I mean positioning Omni Lights only, not any 3D objects, it can be similar to the actor position, you click on the light and then you position it with Left Click, then holding the Right Click button and moving the mouse up or down you can position the height.
Then only in the properties you can choose a colour and the range and maybe a numeric value for the height.
This way, with light placement we can adjust correctly the exact illumination by scene and integrate the 3D character with the rendered scene in a better way; because the render may have GI ( Indirect Light ) and the 3DS file can have a different illumination and with those simple light position and options we can emulate a GI for our characters, it would be great!!
I'm not sure what you mean with the walking. If the animation loops, the engine does interpolate between the last and the first frame when passing the last frame boundary.
And how can I activte this? if you look the hand from my "victor.x" (from the tech demo I made recently in the actors/victor folder) in his idle animation it has a rough movement in the loop.
I try to put:
actor.SetAnimTransitionTime("idle", "idle", 500);
But nothing happen, I am doing something wrong?