Hi,
I`ve got some problem with sprites.
I create noloop anim sprite in scene_init.script.
global indicator = Scene.GetNode("indicator");
global indicator_sp = indicator.GetSpriteObject();
indicator_sp.Pause();
.. then in indicator.script
on "LeftClick" {indicator_sp.Play();}
After animation, indicator sprite change color from green to red.
Then actor goes to another scene and back, indicator is green again (!?).
How to fix this?