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Latest WME version: WME 1.9.1 (January 1st, 2010) - download

Author Topic: Hello!  (Read 4814 times)

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MikeHart

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Hello!
« on: January 29, 2005, 09:07:43 PM »

Hello all,

I just wanted to introduce myself here as a WME newbie on this board.
My name is Michael Hartlef and I'm really looking forward to WME. So far
I like it very very much!

Programming wise I have a long background (about 20 yrs) with serveral tools and
languages.

Thank you to the creator of WME for making thi stool happen and be sure that I
will have some requests in the future!  :)

Cheers
Michael
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McCoy

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Re: Hello!
« Reply #1 on: January 30, 2005, 01:16:12 AM »

Hello and welcome MikeHart.

So, how did you find about WME? Do you have any project in mind? Any background in game development?

Oh, and now that you're reading this, I recommend you to go here and introduce yourself The WME Way (TM) :).

And if you have some spare time, maybe you can pay all the regulars a visit at the WME Chatroom (under your own responsibility ;)).

Hope to see you around!
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MikeHart

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Re: Hello!
« Reply #2 on: January 30, 2005, 07:59:25 AM »

Hi McCoy,

thank you for your welcome. I introduced myself on that treat you posted.

I like WME very much so far, espercially the possibility to use 3D actors.
How big are the chances to get new commands and functonality into WME when you request them?
Is there a SDK where you could add stuff yourself that can interact with the engine?

I'm really looking into it because my team and I wanna use WME for a game. So you will see me
posting some questions in the future I think.  :)

Cheers
Michael
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Jerrot

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Re: Hello!
« Reply #3 on: January 30, 2005, 08:52:48 AM »

Hey Michael,

thanks for your introduction, you're welcome. :)

I like WME very much so far, espercially the possibility to use 3D actors.
How big are the chances to get new commands and functonality into WME when you request them?
Is there a SDK where you could add stuff yourself that can interact with the engine?

The revival of the 3d actors is quite new in the public version and still called "experimental", although IMHO the current basic support of it already rocks a lot. And since WME grows from its usage and its community, your suggestions are always welcome. Anyway many things are planned already or in development, but you can be sure to get at least an explained answer to your requests.

When you - as programmer - talk of a SDK, I assume you're talking of external communication with the engine. Currently there is the external DLL support, but this doesn't give you access to internal functions. Most of them are scriptable though anyway. I'm curious of your ideas about it though. So - just go on, try and ask. :)

Good luck for you, your team and your game.
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MikeHart

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Re: Hello!
« Reply #4 on: January 30, 2005, 08:37:26 PM »

Thanks Jerrot,

When I more familiar with the WME, then I will make my suggestions.

Cu
Michael
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