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Game announcements / Re: Awakening: Burning Ashes
« on: October 10, 2013, 11:58:36 AM »AMAZING!!!Thanks alot
Congratulations!
AMAZING!!!Thanks alot
Congratulations!
Wow really good artwork in thereyeah. we invested like 80% percent of resource on Art.
I like it too, though Great job, guys.Thanks ! this time i'm not gonna post the previous comment though . we are waiting for WME2
ops! sorry for that, i might have to change my glasses ! thanks for reminding me thatExtremely nice. I'll spread the news.Thank you man. it was your nice and handy engine that gave us the power to do it .
We are proud that you liked it
Um, that's not true. You are confusing me with Mnemonic, who is a real author. I am just a meremortaluser.
It's looking very good. CongratulationsThank you man
Extremely nice. I'll spread the news.Thank you man. it was your nice and handy engine that gave us the power to do it .
Wow, the graphics are amazing and the story sounds very interesting, best of luck with your game!
Do you already know how you'll distribute it?
Deeply impressed !THANKS
Superb excellent execution and a grown-up story, hope its a massive successwe hope so. thank you
The art is really impressive.thanks. cant wait to see your game too. it looks promising
Looks like a lots of work!!!
Congratulation for being so close to the end of your beautiful game!
even if you never touched it yourself, there is default scene_init.script, which typically places actor to certain position.
It would seem as if this script moved your character out of defined floor region. So please post relevant script and snap from scene edit so we can see how your floor is defined.
/ here comes the stuff which initializes the scene
actor.SkipTo(998, 534);
actor.Direction = DI_DOWNLEFT;
actor.Active = true;
////////////////////////////////////////////////////////////////////////////////
// scene state
please post relevant scripts.